Compare commits
2
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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aa25d897dc | ||
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ac3eb98b9c |
@@ -0,0 +1,37 @@
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# Git LFS tracking for BowlEye
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# Binary/large-asset types are stored via LFS and lockable, since binaries
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# can't be merged. Run `git lfs lock <file>` before editing one of these.
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# See docs/ and the "So you got your VM" onboarding deck for context.
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# ML models (pose detection, custom-trained)
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*.tflite filter=lfs diff=lfs merge=lfs -text lockable
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*.onnx filter=lfs diff=lfs merge=lfs -text lockable
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*.pt filter=lfs diff=lfs merge=lfs -text lockable
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*.pb filter=lfs diff=lfs merge=lfs -text lockable
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# Video / audio (bowling capture footage, test clips)
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*.mp4 filter=lfs diff=lfs merge=lfs -text lockable
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*.mov filter=lfs diff=lfs merge=lfs -text lockable
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*.wav filter=lfs diff=lfs merge=lfs -text lockable
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*.mp3 filter=lfs diff=lfs merge=lfs -text lockable
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# Images
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*.png filter=lfs diff=lfs merge=lfs -text lockable
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*.jpg filter=lfs diff=lfs merge=lfs -text lockable
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*.jpeg filter=lfs diff=lfs merge=lfs -text lockable
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*.webp filter=lfs diff=lfs merge=lfs -text lockable
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*.psd filter=lfs diff=lfs merge=lfs -text lockable
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# Android build / signing artifacts
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*.apk filter=lfs diff=lfs merge=lfs -text lockable
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*.aab filter=lfs diff=lfs merge=lfs -text lockable
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*.jar filter=lfs diff=lfs merge=lfs -text lockable
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*.aar filter=lfs diff=lfs merge=lfs -text lockable
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*.so filter=lfs diff=lfs merge=lfs -text lockable
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*.keystore filter=lfs diff=lfs merge=lfs -text lockable
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*.jks filter=lfs diff=lfs merge=lfs -text lockable
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# Misc large/binary
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*.zip filter=lfs diff=lfs merge=lfs -text lockable
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*.fbx filter=lfs diff=lfs merge=lfs -text lockable
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*.blend filter=lfs diff=lfs merge=lfs -text lockable
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@@ -89,13 +89,17 @@ class BowlingCameraActivity : AppCompatActivity(), CameraXController.Callback {
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// class for FeedbackUI
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private lateinit var feedbackUI: FeedbackUI
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// The team's 5-step terminology, in order -- deliberately not one entry
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// per BowlingPhase, since some phases span two of these (see
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// PosePhaseDetector.phaseForStep).
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private val stepLabels = listOf(
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R.string.pose_phase_starting_stance,
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R.string.pose_phase_approach,
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R.string.step_term_half_step,
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R.string.step_term_preparation_step,
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R.string.pose_phase_pushaway,
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R.string.pose_phase_back_swing,
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R.string.pose_phase_power_step,
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R.string.pose_phase_slide_and_release,
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R.string.step_term_slide,
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R.string.step_term_finishing_position,
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)
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private var currentPhaseToggleIndex = 0
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@@ -137,6 +141,7 @@ class BowlingCameraActivity : AppCompatActivity(), CameraXController.Callback {
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stepCounterUi = StepCounterUiController(
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cardStepCounter = binding.cardStepCounter,
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textStepCountBig = binding.textStepCountBig,
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textStepCounterLabel = binding.textStepCounterLabel,
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)
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feedbackUI = FeedbackUI(binding.root)
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audioFeedbackSettings = AudioFeedbackSettings(applicationContext)
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@@ -259,7 +264,7 @@ class BowlingCameraActivity : AppCompatActivity(), CameraXController.Callback {
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}
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launch {
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viewModel.stepEvents.collect { events ->
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stepCounterUi.renderStepCount(events.size)
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stepCounterUi.renderStepCount(events.size, events.lastOrNull()?.poseConfirmed ?: true)
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if (events.isNotEmpty()) {
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Log.d(TAG, "Step ${events.size}: ${events.last()}")
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}
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@@ -164,6 +164,7 @@ class CameraViewModel(application: Application) : AndroidViewModel(application)
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angles = angles,
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timestampMs = System.currentTimeMillis(),
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isStartingPosition = isStartingStance,
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currentPhase = phaseResult.phase,
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)
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val currentStepCount = stepEvents.value.size
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_poseStageFeedback.value = PoseStageAdvisor.feedback(
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@@ -399,14 +399,16 @@ class CameraXController(
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}
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private fun drawPhaseBadgeOverlay(canvas: Canvas, phase: BowlingPhase, scale: Float) {
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val label = when (phase) {
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BowlingPhase.STARTING_STANCE -> "Starting Stance"
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BowlingPhase.APPROACH -> "Approach"
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BowlingPhase.PUSHAWAY -> "Pushaway"
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BowlingPhase.BACK_SWING -> "Backswing"
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BowlingPhase.POWER_STEP -> "Power Step"
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BowlingPhase.SLIDE_AND_RELEASE -> "Slide & Release"
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}
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val label = appContext.getString(
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when (phase) {
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BowlingPhase.STARTING_STANCE -> R.string.pose_phase_starting_stance
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BowlingPhase.APPROACH -> R.string.pose_phase_approach
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BowlingPhase.PUSHAWAY -> R.string.pose_phase_pushaway
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BowlingPhase.BACK_SWING -> R.string.pose_phase_back_swing
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BowlingPhase.POWER_STEP -> R.string.pose_phase_power_step
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BowlingPhase.SLIDE_AND_RELEASE -> R.string.pose_phase_slide_and_release
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}
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)
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val colorRes = when (phase) {
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BowlingPhase.STARTING_STANCE -> R.color.Starting_stance_ready
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BowlingPhase.APPROACH -> R.color.Approach_ready
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@@ -303,32 +303,40 @@ class PosePhaseDetector(
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companion object {
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/**
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* @brief Maps a 5-step approach step count (0..5) to its corresponding [BowlingPhase].
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* @brief Maps a 5-step approach step count (0..5) to the [BowlingPhase]
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* the bowler should be in once that step has landed.
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*
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* step 0 -> STARTING_STANCE
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* step 1 -> APPROACH
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* step 2 -> PUSHAWAY
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* step 3 -> BACK_SWING
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* step 4 -> POWER_STEP
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* step 5 -> SLIDE_AND_RELEASE
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* Follows the team's 5-step terminology: starting position -> 1/2 step
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* -> preparation step -> push away & backswing -> power step -> slide
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* -> finishing position. The 1/2 and preparation steps are both
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* [BowlingPhase.APPROACH] (ball still held, CG moving forward); the
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* ball is pushed away into the swing on step 3, reaches the peak of
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* the backswing as the very short power step lands on step 4, and is
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* released during the slide on step 5.
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*
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* step 0 -> STARTING_STANCE (starting position)
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* steps 1-2 -> APPROACH (1/2 step, preparation step)
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* step 3 -> PUSHAWAY (push away & backswing; BACK_SWING shares this step)
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* step 4 -> POWER_STEP
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* step 5+ -> SLIDE_AND_RELEASE (slide, finishing position)
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*/
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fun phaseForStep(stepCount: Int): BowlingPhase = when {
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stepCount <= 0 -> BowlingPhase.STARTING_STANCE
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stepCount == 1 -> BowlingPhase.APPROACH
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stepCount == 2 -> BowlingPhase.PUSHAWAY
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stepCount == 3 -> BowlingPhase.BACK_SWING
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stepCount <= 2 -> BowlingPhase.APPROACH
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stepCount == 3 -> BowlingPhase.PUSHAWAY
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stepCount == 4 -> BowlingPhase.POWER_STEP
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else -> BowlingPhase.SLIDE_AND_RELEASE
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}
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/**
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* @brief Maps a [BowlingPhase] to its corresponding 5-step approach step count.
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* @brief The first step of a 5-step approach at which [phase] begins
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* -- see [phaseForStep] for the full mapping. APPROACH spans
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* steps 1-2, and PUSHAWAY/BACK_SWING both begin on step 3.
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*/
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@Suppress("unused")
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fun stepForPhase(phase: BowlingPhase): Int = when (phase) {
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BowlingPhase.STARTING_STANCE -> 0
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BowlingPhase.APPROACH -> 1
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BowlingPhase.PUSHAWAY -> 2
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BowlingPhase.PUSHAWAY -> 3
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BowlingPhase.BACK_SWING -> 3
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BowlingPhase.POWER_STEP -> 4
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BowlingPhase.SLIDE_AND_RELEASE -> 5
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@@ -31,19 +31,24 @@ package com.example.jnicpp.bowling
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*/
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object PoseStageAdvisor {
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// Step-2 cue: ball still close to the body just after push-away, so the
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// swing-arm shoulder angle (elbow-shoulder-hip) should still be small.
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private const val PUSH_AWAY_MAX_SHOULDER_DEG = 30f
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// Step names follow the team's 5-step terminology (see
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// PosePhaseDetector.phaseForStep): 1/2 step, preparation step, push away
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// & backswing, power step, slide -> finishing position.
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// Step-3 cue: arm swinging down and back past the body.
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private const val DOWNSWING_MIN_SHOULDER_DEG = 25f
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private const val DOWNSWING_MAX_SHOULDER_DEG = 75f
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// Preparation-step cue: the ball is still held close to the body before
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// the push away, so the swing-arm shoulder angle (elbow-shoulder-hip)
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// should still be small.
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private const val PREPARATION_MAX_SHOULDER_DEG = 30f
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// Step-4 cue: arm swinging well back behind the body.
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private const val BACKSWING_MIN_SHOULDER_DEG = 60f
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// Push away & backswing cue: ball pushed out and swinging past the body.
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private const val PUSH_AWAY_MIN_SHOULDER_DEG = 25f
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private const val PUSH_AWAY_MAX_SHOULDER_DEG = 75f
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// Final-position cues: front knee bent to lower the slide, swing arm
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// relatively straight through the release.
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// Power-step cue: ball at the peak of the backswing, well behind the body.
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private const val POWER_STEP_MIN_SHOULDER_DEG = 60f
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// Slide / finishing-position cues: front knee bent to lower the slide,
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// swing arm relatively straight through the release.
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private const val RELEASE_MAX_KNEE_DEG = 140f
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private const val RELEASE_MIN_ELBOW_DEG = 150f
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@@ -61,25 +66,35 @@ object PoseStageAdvisor {
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val frontKnee = smallerOf(angles.leftKnee, angles.rightKnee)
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return when {
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(stepNumber == null || stepNumber <= 1) -> "Starting position - stay relaxed"
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(stepNumber == null || stepNumber <= 0) -> "Starting position - stay relaxed"
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stepNumber == 1 -> "½ step - small step, weight shifting forward"
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stepNumber == 2 -> swingShoulder?.let {
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if (it <= PUSH_AWAY_MAX_SHOULDER_DEG) "Good push-away" else "Push the ball out first"
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if (it <= PREPARATION_MAX_SHOULDER_DEG) {
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"Good preparation step"
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} else {
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"Keep the ball close until the push away"
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}
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}
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stepNumber == 3 -> swingShoulder?.let {
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if (it in DOWNSWING_MIN_SHOULDER_DEG..DOWNSWING_MAX_SHOULDER_DEG) {
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"Good downswing"
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if (it in PUSH_AWAY_MIN_SHOULDER_DEG..PUSH_AWAY_MAX_SHOULDER_DEG) {
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"Good push away & backswing"
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} else {
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"Let the arm swing naturally"
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"Push the ball up and let it swing"
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}
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}
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stepNumber == 4 -> swingShoulder?.let {
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if (it >= BACKSWING_MIN_SHOULDER_DEG) "Good backswing" else "Swing the arm further back"
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if (it >= POWER_STEP_MIN_SHOULDER_DEG) {
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"Good power step - ball at the top"
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} else {
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"Let the ball swing higher on the power step"
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}
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}
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else -> { // final step (5+)
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else -> { // slide & finishing position (5+)
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val kneeGood = frontKnee != null && frontKnee <= RELEASE_MAX_KNEE_DEG
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val armGood = swingElbow != null && swingElbow >= RELEASE_MIN_ELBOW_DEG
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when {
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@@ -6,16 +6,22 @@ package com.example.jnicpp.bowling
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import android.view.View
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import android.widget.TextView
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import androidx.core.content.ContextCompat
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import com.example.jnicpp.R
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/**
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* @brief Owns rendering for [BowlingCameraActivity]'s step-counter card.
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*
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* @param cardStepCounter The step-counter card container view.
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* @param textStepCountBig The large step-count number TextView.
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* @param textStepCounterLabel The small "STEPS" label below the count,
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* repurposed to flag when the latest step wasn't corroborated by
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* [PosePhaseDetector] -- see [renderStepCount]'s `latestPoseConfirmed`.
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*/
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class StepCounterUiController(
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private val cardStepCounter: View,
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private val textStepCountBig: TextView,
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private val textStepCounterLabel: TextView,
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) {
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// Last step count rendered, so pulse() in renderStepCount only plays
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// when a new step actually pushed the count up.
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@@ -36,14 +42,34 @@ class StepCounterUiController(
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/**
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* @brief Renders the current step count, pulsing the card if a new step was just confirmed.
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*
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* Never withholds or delays a step because of [latestPoseConfirmed] --
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* the ankle-peak count is always trusted (see [StepEvent.poseConfirmed]'s
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* doc for why); this only swaps the small label below the number to flag
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* a disagreement for whoever's testing/tuning detection to notice.
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*
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* @param stepCount Total steps counted so far in the current attempt.
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* @param latestPoseConfirmed Whether the most recently counted step (if
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* any) was corroborated by [PosePhaseDetector] at the time it was
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* counted; ignored when [stepCount] is 0.
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*/
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fun renderStepCount(stepCount: Int) {
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fun renderStepCount(stepCount: Int, latestPoseConfirmed: Boolean = true) {
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textStepCountBig.text = stepCount.toString()
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if (stepCount > lastRenderedStepCount) {
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pulse()
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}
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lastRenderedStepCount = stepCount
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val flagged = stepCount > 0 && !latestPoseConfirmed
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textStepCounterLabel.text = textStepCounterLabel.context.getString(
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if (flagged) R.string.step_counter_label_unconfirmed else R.string.step_counter_label
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)
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textStepCounterLabel.setTextColor(
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ContextCompat.getColor(
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textStepCounterLabel.context,
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if (flagged) R.color.recording_red else R.color.step_counter_accent,
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)
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)
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}
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/** @brief Briefly scales the step counter up and back down, drawing the eye to a newly confirmed step. */
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@@ -57,12 +57,17 @@ class StepCountingSession {
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* @param angles Joint angles computed for this same frame.
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* @param timestampMs Wall-clock time this frame was analyzed, in milliseconds.
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* @param isStartingPosition Whether the bowler is currently in the starting position.
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* @param currentPhase [PosePhaseDetector]'s currently-classified delivery
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* phase for this same frame, or null if none currently validates
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* -- used only to set each new [StepEvent.poseConfirmed] below,
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* never to gate step counting itself (see that field's doc).
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*/
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fun onFrame(
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landmarks: Map<Int, SmoothedLandmark>,
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angles: PoseAngles,
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timestampMs: Long,
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isStartingPosition: Boolean = false,
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currentPhase: BowlingPhase? = null,
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) {
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val smoothedAnkleHip = ankleHipSmoother.smooth(landmarks)
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val frame = buildPoseFrame(
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@@ -78,7 +83,15 @@ class StepCountingSession {
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_stepEvents.value = emptyList()
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}
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if (result.newSteps.isNotEmpty()) {
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_stepEvents.value += result.newSteps
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// Compared phase-to-phase (via each phase's starting step) rather
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// than against the raw step number, since one phase can span
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// several steps -- e.g. APPROACH covers steps 1-2, so a pose still
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// in APPROACH is correct when step 2 lands.
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val posePhaseStart = PosePhaseDetector.stepForPhase(currentPhase ?: BowlingPhase.STARTING_STANCE)
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_stepEvents.value += result.newSteps.map { step ->
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val expectedPhaseStart = PosePhaseDetector.stepForPhase(PosePhaseDetector.phaseForStep(step.stepIndex))
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step.copy(poseConfirmed = posePhaseStart >= expectedPhaseStart)
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}
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}
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}
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@@ -19,11 +19,21 @@ enum class Foot { LEFT, RIGHT }
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* @param timestampMs Time this foot-plant was detected, in milliseconds.
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* @param foot Which foot planted.
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* @param stepIndex 1-based position of this step in the overall approach sequence.
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* @param poseConfirmed Whether [PosePhaseDetector]'s independently-classified
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* posture had already reached the delivery phase this step index
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* expects (see [PosePhaseDetector.phaseForStep]) at the moment this
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* step was counted -- see [StepCountingSession.onFrame]. The ankle-peak
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* count is trusted either way (this never blocks a step from being
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* counted); false just flags that the two signals disagreed, e.g. a
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* step 1 landing before pose ever confirmed the bowler had actually
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* left the starting stance. Always true from [StepDetector.detect]'s
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* batch pass, which has no phase information to compare against.
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*/
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data class StepEvent(
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val timestampMs: Long,
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val foot: Foot,
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val stepIndex: Int,
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val poseConfirmed: Boolean = true,
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)
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/**
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@@ -102,6 +102,7 @@
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android:textStyle="bold" />
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<TextView
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android:id="@+id/text_step_counter_label"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:text="@string/step_counter_label"
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@@ -142,6 +142,7 @@
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android:textStyle="bold" />
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<TextView
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android:id="@+id/text_step_counter_label"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:text="@string/step_counter_label"
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@@ -15,6 +15,7 @@
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<string name="recording_timer_placeholder">00:00</string>
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<string name="step_count_big_placeholder">0</string>
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<string name="step_counter_label">STEPS</string>
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<string name="step_counter_label_unconfirmed">STEPS · UNCONFIRMED BY POSE</string>
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<string name="reset_counter">Reset Steps</string>
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<string name="reset_hint_idle">✋ Raise a hand, hold 5s to reset</string>
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<string name="reset_hint_holding">Keep holding… %1$d%%</string>
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@@ -50,12 +51,16 @@
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<string name="editor_save">Save</string>
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<string name="editor_saved_toast">Settings saved</string>
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<string name="editor_invalid_value_toast">Enter a valid number for every field</string>
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<string name="pose_phase_starting_stance">Starting Stance</string>
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<string name="pose_phase_approach">Approach</string>
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<string name="pose_phase_pushaway">Pushaway</string>
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<string name="pose_phase_back_swing">Backswing</string>
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<string name="pose_phase_starting_stance">Starting Position</string>
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<string name="pose_phase_approach">½ Step / Preparation Step</string>
|
||||
<string name="pose_phase_pushaway">Push Away & Backswing</string>
|
||||
<string name="pose_phase_back_swing">@string/pose_phase_pushaway</string>
|
||||
<string name="pose_phase_power_step">Power Step</string>
|
||||
<string name="pose_phase_slide_and_release">Slide & Release</string>
|
||||
<string name="pose_phase_waiting">Waiting for stance…</string>
|
||||
<string name="pose_phase_slide_and_release">Slide & Finishing Position</string>
|
||||
<string name="pose_phase_waiting">Waiting for starting position…</string>
|
||||
<string name="step_term_half_step">½ Step</string>
|
||||
<string name="step_term_preparation_step">Preparation Step</string>
|
||||
<string name="step_term_slide">Slide</string>
|
||||
<string name="step_term_finishing_position">Finishing Position</string>
|
||||
<string name="pose_metrics_format">Torso: %1$s · Knee L: %2$s R: %3$s\nElbow L: %4$s R: %5$s</string>
|
||||
</resources>
|
||||
Reference in New Issue
Block a user