Angle update
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@@ -145,8 +145,15 @@ class CameraXController(
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val analyzer = PoseAnalyzer(
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isFrontCamera = { currentLensFacing == CameraSelector.LENS_FACING_FRONT },
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onResult = { result ->
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latestPoseFrame = result
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callback.onPoseResult(result)
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// Inference is async (see PoseAnalyzer): a call already
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// in flight when setPoseDetectionEnabled(false) runs
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// clearAnalyzer() can still land here afterward. Drop
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// it, or it redraws a stale skeleton right after the
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// live overlay was cleared.
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if (poseDetectionEnabled) {
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latestPoseFrame = result
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callback.onPoseResult(result)
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}
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},
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onError = { e -> callback.onPoseDetectorError(e.message ?: "Pose detector error") }
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)
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@@ -240,8 +247,11 @@ class CameraXController(
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* Attaches/detaches the pose analyzer from the analysis stream, and
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* turns skeleton compositing into the recorded video on/off, without
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* needing a full unbind/rebind of the camera use cases. Cheap and
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* synchronous, so it's safe to call right before [startRecording] to
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* pick the mode for that recording (plain video vs. with pose baked in).
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* synchronous, so it's safe to call live from a preview-time toggle;
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* whatever this is set to when [startRecording] is called becomes that
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* recording's pose mode (plain video vs. with pose baked in) and stays
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* fixed for its duration -- callers are expected to stop offering the
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* toggle while a recording is in progress.
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*/
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fun setPoseDetectionEnabled(enabled: Boolean) {
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poseDetectionEnabled = enabled
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