Merge branch 'Khalil' into Gabriel

This commit is contained in:
Gabriel Low
2026-09-11 10:03:51 +08:00
9 changed files with 469 additions and 0 deletions
@@ -62,6 +62,16 @@ class BowlingCameraActivity : AppCompatActivity(), CameraXController.Callback {
private lateinit var cameraXController: CameraXController
private var lensFacing = CameraSelector.LENS_FACING_BACK
private lateinit var audioFeedbackSettings: AudioFeedbackSettings
private lateinit var audioFeedbackEngine: AudioFeedbackEngine
// Minimum gap between two audio cues, in milliseconds. Prevents the same
// coaching note from re-triggering the moment TTS finishes if the posture
// issue persists across many frames. DISCARD_IF_BUSY handles in-flight
// overlap; this cooldown handles the gap immediately after TTS goes silent.
private var lastCueMs = 0L
private val cueCooldownMs = 3_000L
// Throttled diagnostic for step-count troubleshooting: confirms whether
// ankles are actually clearing PoseSkeletonRenderer.MIN_LIKELIHOOD, since
// LiveStepDetector silently sees nothing for a foot until they do.
@@ -129,6 +139,15 @@ class BowlingCameraActivity : AppCompatActivity(), CameraXController.Callback {
textStepCountBig = binding.textStepCountBig,
)
feedbackUI = FeedbackUI(binding.root)
audioFeedbackSettings = AudioFeedbackSettings(applicationContext)
audioFeedbackEngine = AudioFeedbackEngine(applicationContext, audioFeedbackSettings)
// Reflect persisted mute state onto the switch before attaching the
// listener so the initial setChecked doesn't trigger the callback.
binding.switchAudio.isChecked = !audioFeedbackSettings.isMuted
binding.switchAudio.setOnCheckedChangeListener { _, isChecked ->
audioFeedbackSettings.isMuted = !isChecked
}
binding.poseOverlay.attachFeedback(feedbackUI)
binding.btnGrantPermissions.setOnClickListener {
@@ -528,6 +547,7 @@ class BowlingCameraActivity : AppCompatActivity(), CameraXController.Callback {
override fun onPoseResult(result: PoseAnalyzer.PoseFrameResult) {
binding.poseOverlay.update(result)
viewModel.onPoseFrameUpdated(result.landmarks, result.angles)
triggerAudioFeedback(result.angles)
val frameTimestampMs = System.currentTimeMillis()
debugSessionLogger.log(
@@ -554,12 +574,55 @@ class BowlingCameraActivity : AppCompatActivity(), CameraXController.Callback {
}
}
/**
* @brief Evaluates [angles] against basic form thresholds and speaks a
* coaching cue when a limit is exceeded.
*
* Only one cue is emitted per call (the highest-priority issue found
* first). A [cueCooldownMs] guard prevents the same note from
* re-firing the instant TTS goes silent after speaking it.
* [QueuePolicy.DISCARD_IF_BUSY] means any cue arriving while TTS is
* mid-sentence is silently dropped at the engine level, so live
* per-frame calls here never stack up.
*
* Angle thresholds below are starting-point estimates; they should be
* calibrated against recorded sessions once the posture-analysis
* milestone establishes target ranges per bowling phase.
*
* @param angles Joint angles computed for the current frame.
*/
private fun triggerAudioFeedback(angles: PoseAngles) {
val now = System.currentTimeMillis()
if (now - lastCueMs < cueCooldownMs) return
// Prefer the dominant (right) arm; fall back to left if right is
// not detected. Null means neither arm was reliably seen this frame.
val elbowAngle = angles.rightElbow ?: angles.leftElbow
val shoulderAngle = angles.rightShoulder ?: angles.leftShoulder
val cue: AudioCue? = when {
// Arm locked straight well before the release point.
elbowAngle != null && elbowAngle > 160f -> AudioCue.BendElbow
// Arm over-bent; disrupts swing plane and release.
elbowAngle != null && elbowAngle < 80f -> AudioCue.StraightenArm
// Bowling-side shoulder lifting during the swing.
shoulderAngle != null && shoulderAngle > 140f -> AudioCue.LowerShoulder
else -> null
}
if (cue != null) {
audioFeedbackEngine.speak(cue, QueuePolicy.DISCARD_IF_BUSY)
lastCueMs = now
}
}
/** @brief Releases the camera controller, shuts down the analysis executor, and closes any open debug trace file. */
override fun onDestroy() {
super.onDestroy()
cameraXController.release()
cameraExecutor.shutdown()
debugSessionLogger.stop()
audioFeedbackEngine.release()
}
/**