diff --git a/.idea/codeStyles/Project.xml b/.idea/codeStyles/Project.xml
new file mode 100644
index 0000000..7643783
--- /dev/null
+++ b/.idea/codeStyles/Project.xml
@@ -0,0 +1,123 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ xmlns:android
+
+ ^$
+
+
+
+
+
+
+
+
+ xmlns:.*
+
+ ^$
+
+
+ BY_NAME
+
+
+
+
+
+
+ .*:id
+
+ http://schemas.android.com/apk/res/android
+
+
+
+
+
+
+
+
+ .*:name
+
+ http://schemas.android.com/apk/res/android
+
+
+
+
+
+
+
+
+ name
+
+ ^$
+
+
+
+
+
+
+
+
+ style
+
+ ^$
+
+
+
+
+
+
+
+
+ .*
+
+ ^$
+
+
+ BY_NAME
+
+
+
+
+
+
+ .*
+
+ http://schemas.android.com/apk/res/android
+
+
+ ANDROID_ATTRIBUTE_ORDER
+
+
+
+
+
+
+ .*
+
+ .*
+
+
+ BY_NAME
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/codeStyles/codeStyleConfig.xml b/.idea/codeStyles/codeStyleConfig.xml
new file mode 100644
index 0000000..79ee123
--- /dev/null
+++ b/.idea/codeStyles/codeStyleConfig.xml
@@ -0,0 +1,5 @@
+
+
+
+
+
\ No newline at end of file
diff --git a/app/build.gradle b/app/build.gradle
index 57fefaa..2f7849f 100644
--- a/app/build.gradle
+++ b/app/build.gradle
@@ -60,7 +60,13 @@ dependencies {
implementation libs.androidx.lifecycle.runtime.ktx
implementation libs.androidx.activity.ktx
- // ML Kit Pose Detection (accurate model, for form analysis precision)
+ // ML Kit Pose Detection. Both models pulled in: the base (fast) model is
+ // what's actually wired up in PoseAnalyzer right now, since the heavier
+ // "accurate" model runs too slowly on unaccelerated hardware (e.g. the
+ // emulator's software renderer) to catch a fast, brief motion like a
+ // footfall between analyzed frames -- see PoseAnalyzer's comment on
+ // ACCURATE vs BASE options for the tradeoff and how to switch back.
+ implementation libs.mlkit.pose.detection
implementation libs.mlkit.pose.detection.accurate
implementation libs.kotlinx.coroutines.android
diff --git a/app/src/androidTest/java/com/example/jnicpp/bowling/VideoStepReplayTest.kt b/app/src/androidTest/java/com/example/jnicpp/bowling/VideoStepReplayTest.kt
index d7bcf1b..063e466 100644
--- a/app/src/androidTest/java/com/example/jnicpp/bowling/VideoStepReplayTest.kt
+++ b/app/src/androidTest/java/com/example/jnicpp/bowling/VideoStepReplayTest.kt
@@ -38,7 +38,7 @@ class VideoStepReplayTest {
val detector = PoseDetection.getClient(
AccuratePoseDetectorOptions.Builder()
.setDetectorMode(AccuratePoseDetectorOptions.STREAM_MODE)
- .build()
+ .build(),
)
val landmarkSmoother = PoseLandmarkSmoother()
val ankleHipSmoother = AnkleHipMovingAverageFilter()
@@ -61,7 +61,7 @@ class VideoStepReplayTest {
val frame = buildPoseFrame(t, landmarks, smoothedAnkleHip, angles)
val result = liveStepDetector.update(frame)
finalStepCount = result.stepCount
- logger.log(landmarks, t, finalStepCount, result.handRaiseProgress)
+ logger.log(landmarks, t, finalStepCount)
framesProcessed++
}
t += stepMs
diff --git a/app/src/main/java/com/example/jnicpp/bowling/AnkleHipMovingAverageFilter.kt b/app/src/main/java/com/example/jnicpp/bowling/AnkleHipMovingAverageFilter.kt
index 314772d..8f7d33f 100644
--- a/app/src/main/java/com/example/jnicpp/bowling/AnkleHipMovingAverageFilter.kt
+++ b/app/src/main/java/com/example/jnicpp/bowling/AnkleHipMovingAverageFilter.kt
@@ -26,13 +26,13 @@ import com.google.mlkit.vision.pose.PoseLandmark
* @param windowSize Number of most-recent samples averaged per landmark.
*/
class AnkleHipMovingAverageFilter(
- private val windowSize: Int = 5
+ private val windowSize: Int = 5,
) {
private val trackedTypes = setOf(
PoseLandmark.LEFT_ANKLE,
PoseLandmark.RIGHT_ANKLE,
PoseLandmark.LEFT_HIP,
- PoseLandmark.RIGHT_HIP
+ PoseLandmark.RIGHT_HIP,
)
private val windows = mutableMapOf>()
diff --git a/app/src/main/java/com/example/jnicpp/bowling/AudioCue.kt b/app/src/main/java/com/example/jnicpp/bowling/AudioCue.kt
new file mode 100644
index 0000000..fc60f58
--- /dev/null
+++ b/app/src/main/java/com/example/jnicpp/bowling/AudioCue.kt
@@ -0,0 +1,66 @@
+/**
+ * @file AudioCue.kt
+ * @brief Spoken coaching cues and queue policy for [AudioFeedbackEngine].
+ */
+package com.example.jnicpp.bowling
+
+/**
+ * @brief A spoken coaching cue delivered by [AudioFeedbackEngine].
+ *
+ * [text] is handed verbatim to TTS. [priority] is informational for callers
+ * deciding which [QueuePolicy] to apply, higher numbers are more urgent
+ * (e.g. a timing correction mid-approach outranks a general encouragement).
+ *
+ * Extend this sealed class to add new domain-specific cues without touching
+ * the engine; the engine only cares about [text] and the policy the caller
+ * chooses.
+ */
+sealed class AudioCue(val text: String, val priority: Int) {
+
+ // -- Arm / elbow cues (medium priority) --
+ /** Elbow angle too acute -- arm is over-bent during swing. */
+ object StraightenArm : AudioCue("Straighten your bowling arm", priority = 5)
+ /** Elbow locking out too early, arm rigid before release point. */
+ object BendElbow : AudioCue("Bend your elbow slightly", priority = 5)
+
+ // -- Shoulder cues (medium priority) --
+ /** Bowling-side shoulder rising, disrupting swing plane. */
+ object LowerShoulder : AudioCue("Keep your shoulder down", priority = 5)
+ /** Shoulder plane collapsing -- both shoulders dropping together. */
+ object LevelShoulders : AudioCue("Level your shoulders", priority = 5)
+
+ // -- Approach / timing cues (higher priority) --
+ /** Approach tempo too fast; bowler rushing the delivery. */
+ object SlowDown : AudioCue("Slow down your approach", priority = 7)
+ /** Positive reinforcement -- form looks good this frame. */
+ object GoodForm : AudioCue("Good form, keep it up", priority = 3)
+
+ // -- Escape hatch for one-off or dynamically constructed messages --
+ /**
+ * @brief Arbitrary spoken message not covered by the predefined cues above.
+ * @param message The text to speak.
+ * @param p Priority; defaults to medium (5).
+ */
+ data class Custom(val message: String, val p: Int = 5) : AudioCue(message, p)
+}
+
+/**
+ * @brief Controls how [AudioFeedbackEngine] handles a new cue when TTS is already busy.
+ *
+ * Choose the policy at the call site based on how time-sensitive the cue is:
+ *
+ * | Policy | Behaviour |
+ * |-------------------|------------------------------------------------------------------|
+ * | [INTERRUPT] | Flushes the TTS queue and speaks immediately. Use for urgent |
+ * | | corrections that must be heard right now. |
+ * | [QUEUE] | Appended after whatever is currently playing. Use for cues |
+ * | | that can wait their turn (e.g. a sequence of tips post-throw). |
+ * | [DISCARD_IF_BUSY] | Silently dropped if TTS is already speaking. The default for |
+ * | | live per-frame cues, preventing the same note from stacking up |
+ * | | across many frames while TTS works through an earlier one. |
+ */
+enum class QueuePolicy {
+ INTERRUPT,
+ QUEUE,
+ DISCARD_IF_BUSY
+}
diff --git a/app/src/main/java/com/example/jnicpp/bowling/AudioFeedbackEngine.kt b/app/src/main/java/com/example/jnicpp/bowling/AudioFeedbackEngine.kt
new file mode 100644
index 0000000..c9d18fb
--- /dev/null
+++ b/app/src/main/java/com/example/jnicpp/bowling/AudioFeedbackEngine.kt
@@ -0,0 +1,128 @@
+/**
+ * @file AudioFeedbackEngine.kt
+ * @brief TextToSpeech-backed engine for delivering spoken coaching cues.
+ */
+package com.example.jnicpp.bowling
+
+import android.content.Context
+import android.os.Bundle
+import android.speech.tts.TextToSpeech
+import android.util.Log
+import java.util.Locale
+
+/**
+ * @brief Delivers spoken [AudioCue]s to the user during a live bowling session.
+ *
+ * Wraps Android's [TextToSpeech] and adds:
+ * - A [QueuePolicy]-driven contention model (interrupt / queue / discard).
+ * - Per-call respect for [AudioFeedbackSettings.isMuted] and
+ * [AudioFeedbackSettings.volume], so a mute or volume change anywhere in
+ * the app takes effect on the very next cue without restarting the engine.
+ *
+ * **Lifecycle**: TTS initialisation is asynchronous. Any [speak] calls
+ * arriving before initialisation completes are silently dropped -- the first
+ * few frames of a session are not worth queuing since the bowler is still in
+ * their starting stance. Call [release] from `Activity.onDestroy` to stop
+ * in-progress speech and shut TTS down cleanly.
+ *
+ * **Threading**: [speak] and [release] must be called on the **main thread**,
+ * matching how ML Kit delivers [PoseAnalyzer] results (see [PoseAnalyzer]'s
+ * class doc). TTS internally dispatches synthesis to its own thread.
+ *
+ * @param context Application context used to construct [TextToSpeech].
+ * @param settings Live audio preferences; read on every [speak] call.
+ */
+class AudioFeedbackEngine(
+ context: Context,
+ private val settings: AudioFeedbackSettings
+) {
+
+ companion object {
+ private const val TAG = "AudioFeedbackEngine"
+ }
+
+ // Null until init { ... } assigns it; never null after that.
+ private var tts: TextToSpeech? = null
+
+ // Set true only once TTS signals SUCCESS -- guards against speak() calls
+ // arriving before the engine is usable.
+ @Volatile
+ private var ready = false
+
+ init {
+ tts = TextToSpeech(context.applicationContext) { status ->
+ if (status == TextToSpeech.SUCCESS) {
+ // setLanguage is safe here: the callback is delivered on the
+ // main thread, and tts is already assigned by this point.
+ val result = tts?.setLanguage(Locale.getDefault())
+ if (result == TextToSpeech.LANG_MISSING_DATA ||
+ result == TextToSpeech.LANG_NOT_SUPPORTED
+ ) {
+ Log.w(TAG, "TTS locale not supported: ${Locale.getDefault()}, falling back to ENGLISH")
+ tts?.setLanguage(Locale.ENGLISH)
+ }
+ ready = true
+ Log.d(TAG, "TTS initialized")
+ } else {
+ Log.w(TAG, "TTS initialization failed (status=$status); audio feedback disabled")
+ }
+ }
+ }
+
+ /**
+ * @brief Speaks [cue] according to [policy].
+ *
+ * Silently no-ops when:
+ * - TTS has not finished initialising yet.
+ * - [AudioFeedbackSettings.isMuted] is true.
+ * - [policy] is [QueuePolicy.DISCARD_IF_BUSY] and TTS is already speaking.
+ *
+ * [AudioFeedbackSettings.volume] is applied as TTS's `KEY_PARAM_VOLUME`
+ * parameter so it scales within the system stream volume rather than
+ * replacing it.
+ *
+ * @param cue The coaching cue to speak.
+ * @param policy How to handle contention with an already-playing cue.
+ * Defaults to [QueuePolicy.DISCARD_IF_BUSY] to prevent cue
+ * spam across many consecutive frames with the same issue.
+ */
+ fun speak(cue: AudioCue, policy: QueuePolicy = QueuePolicy.DISCARD_IF_BUSY) {
+ if (!ready) return
+ if (settings.isMuted) return
+
+ val engine = tts ?: return
+
+ val queueMode: Int = when (policy) {
+ QueuePolicy.INTERRUPT -> TextToSpeech.QUEUE_FLUSH
+ QueuePolicy.QUEUE -> TextToSpeech.QUEUE_ADD
+ QueuePolicy.DISCARD_IF_BUSY -> {
+ if (engine.isSpeaking) return
+ TextToSpeech.QUEUE_ADD
+ }
+ }
+
+ val params = Bundle().apply {
+ putFloat(TextToSpeech.Engine.KEY_PARAM_VOLUME, settings.volume)
+ }
+
+ // utteranceId lets TTS callbacks (if added later) identify which cue
+ // finished. Using the simple class name avoids UUID allocation per frame.
+ engine.speak(cue.text, queueMode, params, cue::class.java.simpleName)
+ }
+
+ /**
+ * @brief Stops in-progress speech, flushes the TTS queue, and shuts the
+ * engine down. Must be called from `Activity.onDestroy`.
+ *
+ * After this call, [speak] will silently no-op (because [ready] is false
+ * again), so it is safe to call [release] before all references to this
+ * engine are dropped.
+ */
+ fun release() {
+ ready = false
+ tts?.stop()
+ tts?.shutdown()
+ tts = null
+ Log.d(TAG, "TTS released")
+ }
+}
diff --git a/app/src/main/java/com/example/jnicpp/bowling/AudioFeedbackSettings.kt b/app/src/main/java/com/example/jnicpp/bowling/AudioFeedbackSettings.kt
new file mode 100644
index 0000000..424475f
--- /dev/null
+++ b/app/src/main/java/com/example/jnicpp/bowling/AudioFeedbackSettings.kt
@@ -0,0 +1,54 @@
+/**
+ * @file AudioFeedbackSettings.kt
+ * @brief SharedPreferences-backed user preferences for audio coaching feedback.
+ */
+package com.example.jnicpp.bowling
+
+import android.content.Context
+
+/**
+ * @brief Persisted audio-feedback preferences: mute toggle and volume level.
+ *
+ * Reads and writes go straight to SharedPreferences via `apply()` (async
+ * disk write), so property access is safe on any thread. [AudioFeedbackEngine]
+ * reads these on every [AudioFeedbackEngine.speak] call, meaning a mute or
+ * volume change takes effect for the very next cue without restarting the engine.
+ *
+ * Instantiate once per app session (e.g. in the Activity that owns
+ * [AudioFeedbackEngine]) and pass the same instance wherever settings need
+ * to be read or written.
+ */
+class AudioFeedbackSettings(context: Context) {
+
+ private val prefs = context.getSharedPreferences(PREFS_NAME, Context.MODE_PRIVATE)
+
+ /**
+ * @brief Whether all audio feedback is silenced.
+ *
+ * When true, [AudioFeedbackEngine.speak] is a no-op regardless of
+ * [volume]. Defaults to false (audio on).
+ */
+ var isMuted: Boolean
+ get() = prefs.getBoolean(KEY_MUTED, false)
+ set(value) { prefs.edit().putBoolean(KEY_MUTED, value).apply() }
+
+ /**
+ * @brief Playback volume in [0.0, 1.0].
+ *
+ * Maps directly to TTS's `KEY_PARAM_VOLUME`; 1.0 means full stream
+ * volume, 0.0 is silent (distinct from [isMuted] -- a volume of 0.0
+ * with mute off still triggers TTS but produces no audible output,
+ * whereas mute suppresses the TTS call entirely). Defaults to 1.0.
+ * Values outside [0.0, 1.0] are clamped on write.
+ */
+ var volume: Float
+ get() = prefs.getFloat(KEY_VOLUME, DEFAULT_VOLUME)
+ set(value) { prefs.edit().putFloat(KEY_VOLUME, value.coerceIn(0f, 1f)).apply() }
+
+ companion object {
+ private const val PREFS_NAME = "audio_feedback_prefs"
+ private const val KEY_MUTED = "muted"
+ private const val KEY_VOLUME = "volume"
+ private const val DEFAULT_VOLUME = 1.0f
+ }
+}
diff --git a/app/src/main/java/com/example/jnicpp/bowling/BowlingCameraActivity.kt b/app/src/main/java/com/example/jnicpp/bowling/BowlingCameraActivity.kt
index a7b9cf0..f3d684e 100644
--- a/app/src/main/java/com/example/jnicpp/bowling/BowlingCameraActivity.kt
+++ b/app/src/main/java/com/example/jnicpp/bowling/BowlingCameraActivity.kt
@@ -15,10 +15,10 @@ import androidx.activity.result.contract.ActivityResultContracts
import androidx.activity.viewModels
import androidx.appcompat.app.AppCompatActivity
import androidx.camera.core.CameraSelector
+import androidx.core.content.ContextCompat
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
-import androidx.core.content.ContextCompat
import com.example.jnicpp.R
import com.example.jnicpp.databinding.ActivityBowlingCameraBinding
import com.google.mlkit.vision.pose.PoseLandmark
@@ -45,6 +45,14 @@ class BowlingCameraActivity : AppCompatActivity(), CameraXController.Callback {
companion object {
private const val TAG = "BowlingCameraActivity"
+
+ // This app is built around a 5-step approach: the bowler is in
+ // their "final position" (planted/sliding, about to swing through
+ // and release) the moment the 5th foot-plant of the current attempt
+ // is detected. Step counting itself is LiveStepDetector's job (via
+ // CameraViewModel.stepEvents) -- this just interprets that count for
+ // the live banner below.
+ private const val FINAL_STEP_COUNT = 5
}
private lateinit var binding: ActivityBowlingCameraBinding
@@ -54,6 +62,16 @@ class BowlingCameraActivity : AppCompatActivity(), CameraXController.Callback {
private lateinit var cameraXController: CameraXController
private var lensFacing = CameraSelector.LENS_FACING_BACK
+ private lateinit var audioFeedbackSettings: AudioFeedbackSettings
+ private lateinit var audioFeedbackEngine: AudioFeedbackEngine
+
+ // Minimum gap between two audio cues, in milliseconds. Prevents the same
+ // coaching note from re-triggering the moment TTS finishes if the posture
+ // issue persists across many frames. DISCARD_IF_BUSY handles in-flight
+ // overlap; this cooldown handles the gap immediately after TTS goes silent.
+ private var lastCueMs = 0L
+ private val cueCooldownMs = 3_000L
+
// Throttled diagnostic for step-count troubleshooting: confirms whether
// ankles are actually clearing PoseSkeletonRenderer.MIN_LIKELIHOOD, since
// LiveStepDetector silently sees nothing for a foot until they do.
@@ -64,22 +82,22 @@ class BowlingCameraActivity : AppCompatActivity(), CameraXController.Callback {
// doc. Open only while a recording is in progress.
private lateinit var debugSessionLogger: DebugSessionLogger
- // Rendering for the step-counter card and hold-to-reset indicator --
+ // Rendering for the step-counter card --
// see StepCounterUiController's class doc for why this isn't just
// inline here.
private lateinit var stepCounterUi: StepCounterUiController
// class for FeedbackUI
private lateinit var feedbackUI: FeedbackUI
- private val stepLabels = listOf(
- R.string.pose_phase_waiting,
+
+ private val stepLabels = listOf(
R.string.pose_phase_starting_stance,
- R.string.first_step,
- R.string.second_step,
- R.string.third_step,
- R.string.fourth_step,
- R.string.end_position
+ R.string.pose_phase_approach,
+ R.string.pose_phase_pushaway,
+ R.string.pose_phase_back_swing,
+ R.string.pose_phase_power_step,
+ R.string.pose_phase_slide_and_release,
)
- private var currentStepIndex = 0
+ private var currentPhaseToggleIndex = 0
private val permissionLauncher =
registerForActivityResult(ActivityResultContracts.RequestMultiplePermissions()) { _: Map ->
@@ -105,17 +123,31 @@ class BowlingCameraActivity : AppCompatActivity(), CameraXController.Callback {
setContentView(binding.root)
cameraExecutor = Executors.newSingleThreadExecutor()
- cameraXController = CameraXController(applicationContext, cameraExecutor)
+ cameraXController = CameraXController(applicationContext, cameraExecutor).apply {
+ recordingOverlayStateProvider = {
+ CameraXController.OverlayState(
+ stepCount = viewModel.stepEvents.value.size,
+ phase = viewModel.posePhase.value,
+ stageFeedback = viewModel.poseStageFeedback.value,
+ metrics = viewModel.poseMetrics.value,
+ )
+ }
+ }
debugSessionLogger = DebugSessionLogger(applicationContext)
stepCounterUi = StepCounterUiController(
- context = this,
cardStepCounter = binding.cardStepCounter,
textStepCountBig = binding.textStepCountBig,
- layoutResetHint = binding.layoutResetHint,
- progressHandRaise = binding.progressHandRaise,
- textResetHint = binding.textResetHint
)
- feedbackUI = FeedbackUI(this, binding.root)
+ feedbackUI = FeedbackUI(binding.root)
+ audioFeedbackSettings = AudioFeedbackSettings(applicationContext)
+ audioFeedbackEngine = AudioFeedbackEngine(applicationContext, audioFeedbackSettings)
+
+ // Reflect persisted mute state onto the switch before attaching the
+ // listener so the initial setChecked doesn't trigger the callback.
+ binding.switchAudio.isChecked = !audioFeedbackSettings.isMuted
+ binding.switchAudio.setOnCheckedChangeListener { _, isChecked ->
+ audioFeedbackSettings.isMuted = !isChecked
+ }
binding.poseOverlay.attachFeedback(feedbackUI)
binding.btnGrantPermissions.setOnClickListener {
@@ -130,7 +162,8 @@ class BowlingCameraActivity : AppCompatActivity(), CameraXController.Callback {
startActivity(Intent(this, ParameterEditorActivity::class.java))
}
}
- binding.btnShowStep.setOnClickListener { onStepIncrease() }
+ binding.btnResetCounter.setOnClickListener { viewModel.resetStepCounter() }
+ binding.btnShowStep.setOnClickListener { onPhaseToggleClicked() }
observeViewModel()
@@ -151,7 +184,7 @@ class BowlingCameraActivity : AppCompatActivity(), CameraXController.Callback {
previewView = binding.cameraPreview,
callback = this,
lensFacing = lensFacing,
- feedbackUi = feedbackUI
+ feedbackUi = feedbackUI,
)
}
@@ -230,13 +263,42 @@ class BowlingCameraActivity : AppCompatActivity(), CameraXController.Callback {
if (events.isNotEmpty()) {
Log.d(TAG, "Step ${events.size}: ${events.last()}")
}
+ // stepEvents is cleared back to empty on every reset
+ // (new recording, or LiveStepDetector seeing the
+ // bowler return to a stationary stance -- see
+ // CameraViewModel.onPoseFrameUpdated), so this banner
+ // naturally clears itself for the next attempt too.
+ //
+ // Shows every step as it's counted (not just the
+ // final one) so it's obvious on screen whether
+ // detection is actually seeing each footfall while
+ // testing/tuning it, rather than only finding out at
+ // step 5 that earlier steps were silently missed.
+ val isRecording = viewModel.recordingState.value is CameraViewModel.RecordingState.Recording
+ if (events.isEmpty() || !isRecording) {
+ binding.textFinalPosition.visibility = View.GONE
+ } else {
+ val reachedFinal = events.size >= FINAL_STEP_COUNT
+ binding.textFinalPosition.visibility = View.VISIBLE
+ binding.textFinalPosition.text = if (reachedFinal) {
+ getString(R.string.final_position_reached)
+ } else {
+ getString(R.string.step_reached_format, events.size)
+ }
+ binding.textFinalPosition.setTextColor(
+ ContextCompat.getColor(
+ this@BowlingCameraActivity,
+ if (reachedFinal) R.color.final_position_highlight else R.color.white,
+ ),
+ )
+ }
}
}
launch {
- viewModel.handRaiseProgress.collect { progress ->
- stepCounterUi.renderHandRaiseProgress(
- progress
- )
+ viewModel.poseStageFeedback.collect { feedback ->
+ val isRecording = viewModel.recordingState.value is CameraViewModel.RecordingState.Recording
+ binding.textPoseStageFeedback.text = feedback
+ binding.textPoseStageFeedback.visibility = if ((feedback != null && isRecording)) View.VISIBLE else View.GONE
}
}
// Deliberately its own collector, independent of stepEvents
@@ -284,7 +346,9 @@ class BowlingCameraActivity : AppCompatActivity(), CameraXController.Callback {
when (state) {
is CameraViewModel.RecordingState.Idle -> {
binding.layoutRecordingIndicator.visibility = View.GONE
- stepCounterUi.setVisible(false)
+ stepCounterUi.setVisible(visible = false)
+ binding.textFinalPosition.visibility = View.GONE
+ binding.textPoseStageFeedback.visibility = View.GONE
binding.btnRecord.isEnabled = true
binding.btnRecord.setText(R.string.record)
// Pose mode can only be changed between recordings, not
@@ -295,8 +359,6 @@ class BowlingCameraActivity : AppCompatActivity(), CameraXController.Callback {
// (see ParameterEditorActivity's class doc), so only offer
// it while there isn't one already in progress.
binding.btnEditor.visibility = View.VISIBLE
- // Feedback UI - buttons only shown when recording
- binding.btnShowStep.isEnabled = false
}
is CameraViewModel.RecordingState.Starting -> {
// Can't stop a recording that hasn't started yet, and pose
@@ -304,20 +366,17 @@ class BowlingCameraActivity : AppCompatActivity(), CameraXController.Callback {
binding.btnRecord.isEnabled = false
binding.switchPose.isEnabled = false
binding.btnEditor.visibility = View.GONE
- binding.btnShowStep.isEnabled = true
- binding.btnShowStep.setText(R.string.pose_phase_waiting)
}
is CameraViewModel.RecordingState.Recording -> {
binding.btnRecord.isEnabled = true
binding.btnRecord.setText(R.string.stop_recording)
binding.switchPose.isEnabled = false
binding.layoutRecordingIndicator.visibility = View.VISIBLE
- stepCounterUi.setVisible(true)
+ stepCounterUi.setVisible(visible = true)
binding.btnEditor.visibility = View.GONE
val minutes = state.elapsedSeconds / 60
val seconds = state.elapsedSeconds % 60
binding.textTimer.text = String.format(Locale.US, "%02d:%02d", minutes, seconds)
- binding.btnShowStep.isEnabled = true
}
}
}
@@ -358,6 +417,18 @@ class BowlingCameraActivity : AppCompatActivity(), CameraXController.Callback {
binding.textPoseFeedback.text = getString(R.string.pose_phase_pushaway)
binding.textPoseFeedback.setBackgroundColor(ContextCompat.getColor(this, R.color.Pushaway_ready))
}
+ BowlingPhase.BACK_SWING -> {
+ binding.textPoseFeedback.text = getString(R.string.pose_phase_back_swing)
+ binding.textPoseFeedback.setBackgroundColor(ContextCompat.getColor(this, R.color.Back_swing_ready))
+ }
+ BowlingPhase.POWER_STEP -> {
+ binding.textPoseFeedback.text = getString(R.string.pose_phase_power_step)
+ binding.textPoseFeedback.setBackgroundColor(ContextCompat.getColor(this, R.color.Power_step_ready))
+ }
+ BowlingPhase.SLIDE_AND_RELEASE -> {
+ binding.textPoseFeedback.text = getString(R.string.pose_phase_slide_and_release)
+ binding.textPoseFeedback.setBackgroundColor(ContextCompat.getColor(this, R.color.Slide_and_release_ready))
+ }
else -> {
binding.textPoseFeedback.text = getString(R.string.pose_phase_waiting)
binding.textPoseFeedback.setBackgroundColor(ContextCompat.getColor(this, R.color.Starting_stance_waiting))
@@ -381,7 +452,7 @@ class BowlingCameraActivity : AppCompatActivity(), CameraXController.Callback {
angleText(metrics.leftKneeAngleDegrees),
angleText(metrics.rightKneeAngleDegrees),
angleText(metrics.leftElbowAngleDegrees),
- angleText(metrics.rightElbowAngleDegrees)
+ angleText(metrics.rightElbowAngleDegrees),
)
}
@@ -406,7 +477,7 @@ class BowlingCameraActivity : AppCompatActivity(), CameraXController.Callback {
private fun showPermissionRationale(showAsDenied: Boolean) {
binding.layoutPermissionRationale.visibility = View.VISIBLE
binding.textPermissionMessage.setText(
- if (showAsDenied) R.string.permission_denied_message else R.string.permission_rationale_message
+ if (showAsDenied) R.string.permission_denied_message else R.string.permission_rationale_message,
)
}
@@ -439,7 +510,7 @@ class BowlingCameraActivity : AppCompatActivity(), CameraXController.Callback {
Toast.makeText(
this,
"${outputUri.lastPathSegment ?: outputUri.toString()} (debug trace saved to Downloads/bowling)",
- Toast.LENGTH_LONG
+ Toast.LENGTH_LONG,
).show()
}
@@ -476,16 +547,16 @@ class BowlingCameraActivity : AppCompatActivity(), CameraXController.Callback {
override fun onPoseResult(result: PoseAnalyzer.PoseFrameResult) {
binding.poseOverlay.update(result)
viewModel.onPoseFrameUpdated(result.landmarks, result.angles)
+ triggerAudioFeedback(result.angles)
val frameTimestampMs = System.currentTimeMillis()
debugSessionLogger.log(
result.landmarks,
frameTimestampMs,
viewModel.stepEvents.value.size,
- viewModel.handRaiseProgress.value
)
- if (frameTimestampMs - lastLandmarkLogMs >= 1000) {
+ if ((frameTimestampMs - lastLandmarkLogMs) >= 1000) {
lastLandmarkLogMs = frameTimestampMs
val leftAnkle = result.landmarks[PoseLandmark.LEFT_ANKLE]
val rightAnkle = result.landmarks[PoseLandmark.RIGHT_ANKLE]
@@ -498,30 +569,67 @@ class BowlingCameraActivity : AppCompatActivity(), CameraXController.Callback {
"Likelihood (need >= ${PoseSkeletonRenderer.MIN_LIKELIHOOD}) -- " +
"ankle L=${leftAnkle?.inFrameLikelihood} R=${rightAnkle?.inFrameLikelihood}, " +
"hip L=${leftHip?.inFrameLikelihood} R=${rightHip?.inFrameLikelihood}, " +
- "shoulder L=${leftShoulder?.inFrameLikelihood} R=${rightShoulder?.inFrameLikelihood}"
+ "shoulder L=${leftShoulder?.inFrameLikelihood} R=${rightShoulder?.inFrameLikelihood}",
)
}
}
+ /**
+ * @brief Evaluates [angles] against basic form thresholds and speaks a
+ * coaching cue when a limit is exceeded.
+ *
+ * Only one cue is emitted per call (the highest-priority issue found
+ * first). A [cueCooldownMs] guard prevents the same note from
+ * re-firing the instant TTS goes silent after speaking it.
+ * [QueuePolicy.DISCARD_IF_BUSY] means any cue arriving while TTS is
+ * mid-sentence is silently dropped at the engine level, so live
+ * per-frame calls here never stack up.
+ *
+ * Angle thresholds below are starting-point estimates; they should be
+ * calibrated against recorded sessions once the posture-analysis
+ * milestone establishes target ranges per bowling phase.
+ *
+ * @param angles Joint angles computed for the current frame.
+ */
+ private fun triggerAudioFeedback(angles: PoseAngles) {
+ val now = System.currentTimeMillis()
+ if (now - lastCueMs < cueCooldownMs) return
+
+ // Prefer the dominant (right) arm; fall back to left if right is
+ // not detected. Null means neither arm was reliably seen this frame.
+ val elbowAngle = angles.rightElbow ?: angles.leftElbow
+ val shoulderAngle = angles.rightShoulder ?: angles.leftShoulder
+
+ val cue: AudioCue? = when {
+ // Arm locked straight well before the release point.
+ elbowAngle != null && elbowAngle > 160f -> AudioCue.BendElbow
+ // Arm over-bent; disrupts swing plane and release.
+ elbowAngle != null && elbowAngle < 80f -> AudioCue.StraightenArm
+ // Bowling-side shoulder lifting during the swing.
+ shoulderAngle != null && shoulderAngle > 140f -> AudioCue.LowerShoulder
+ else -> null
+ }
+
+ if (cue != null) {
+ audioFeedbackEngine.speak(cue, QueuePolicy.DISCARD_IF_BUSY)
+ lastCueMs = now
+ }
+ }
+
/** @brief Releases the camera controller, shuts down the analysis executor, and closes any open debug trace file. */
override fun onDestroy() {
super.onDestroy()
cameraXController.release()
cameraExecutor.shutdown()
debugSessionLogger.stop()
+ audioFeedbackEngine.release()
}
/**
- * @brief Advances the step index and updates the step button label.
- *
- * This method increments the current step index, cycling back to zero
- * once the end of the [stepLabels] list is reached. It then updates the
- * `btnShowStep` text to reflect the new step, ensuring the UI button
- * always displays the correct label for the current position in the
- * sequence.
+ * @brief Cycles through the delivery phase labels on the manual toggle button.
*/
- fun onStepIncrease() {
- currentStepIndex = (currentStepIndex + 1) % stepLabels.size
- binding.btnShowStep.setText(stepLabels[currentStepIndex])
+ private fun onPhaseToggleClicked() {
+ currentPhaseToggleIndex = (currentPhaseToggleIndex + 1) % stepLabels.size
+ binding.btnShowStep.setText(stepLabels[currentPhaseToggleIndex])
}
}
diff --git a/app/src/main/java/com/example/jnicpp/bowling/CameraPermissions.kt b/app/src/main/java/com/example/jnicpp/bowling/CameraPermissions.kt
index 04349aa..5bf164c 100644
--- a/app/src/main/java/com/example/jnicpp/bowling/CameraPermissions.kt
+++ b/app/src/main/java/com/example/jnicpp/bowling/CameraPermissions.kt
@@ -53,6 +53,7 @@ object CameraPermissions {
* @param context Context used to query permission state.
* @return The subset of [REQUIRED] that is not yet granted; empty if all are granted.
*/
+ @Suppress("unused")
fun missing(context: Context): List =
REQUIRED.filter { permission ->
ContextCompat.checkSelfPermission(context, permission) != PackageManager.PERMISSION_GRANTED
diff --git a/app/src/main/java/com/example/jnicpp/bowling/CameraViewModel.kt b/app/src/main/java/com/example/jnicpp/bowling/CameraViewModel.kt
index 4d7f332..6bde4a5 100644
--- a/app/src/main/java/com/example/jnicpp/bowling/CameraViewModel.kt
+++ b/app/src/main/java/com/example/jnicpp/bowling/CameraViewModel.kt
@@ -17,6 +17,7 @@ import kotlinx.coroutines.flow.asSharedFlow
import kotlinx.coroutines.flow.asStateFlow
import kotlinx.coroutines.isActive
import kotlinx.coroutines.launch
+import kotlin.time.Duration.Companion.seconds
/**
* @brief Holds camera/recording UI state so it survives configuration
@@ -51,7 +52,7 @@ class CameraViewModel(application: Application) : AndroidViewModel(application)
// recordingState is Idle -- the UI disables the toggle otherwise (see
// BowlingCameraActivity#renderRecordingState) since the recording
// pipeline picks its pose mode once at start.
- private val _poseEnabled = MutableStateFlow(false)
+ private val _poseEnabled = MutableStateFlow(value = false)
/** @brief Whether pose detection/overlay is currently enabled. */
val poseEnabled: StateFlow = _poseEnabled.asStateFlow()
@@ -62,6 +63,7 @@ class CameraViewModel(application: Application) : AndroidViewModel(application)
// confidence bar -- see PoseAngleCalculator).
private val _poseAngles = MutableStateFlow(null)
/** @brief Joint angles computed for the most recent analyzed frame, or null if none available. */
+ @Suppress("unused")
val poseAngles: StateFlow = _poseAngles.asStateFlow()
// Pose-frame buffering and live step counting for the current/most
@@ -73,18 +75,6 @@ class CameraViewModel(application: Application) : AndroidViewModel(application)
/** @brief Time-ordered pose samples buffered for the current/most recent recording session. */
val poseFrames: List get() = stepCountingSession.poseFrames
- // Extra SMA smoothing for ankle/hip landmarks specifically, on top of
- // PoseLandmarkSmoother's per-frame EMA -- see AnkleHipMovingAverageFilter.
- // Reset (not replaced) alongside the buffer so a new session's window
- // doesn't lerp in from the previous one's last few frames.
- private val ankleHipSmoother = AnkleHipMovingAverageFilter()
-
- // Live, incremental step counting for the current recording -- see
- // LiveStepDetector. Resets itself mid-recording when the bowler holds
- // a stationary "ready" stance again, so one recording can capture
- // several practice approaches back to back.
- private val liveStepDetector = LiveStepDetector()
-
// Live delivery-phase classification (starting stance, approach, etc)
private val posePhaseDetector = PosePhaseDetector()
private val _posePhase = MutableStateFlow(null)
@@ -98,20 +88,20 @@ class CameraViewModel(application: Application) : AndroidViewModel(application)
//This frame's torso/knee/elbow angle readings, or null if pose detection is off.
val poseMetrics: StateFlow = _poseMetrics.asStateFlow()
- // Steps detected so far in the current attempt (since the last reset,
- // whether that reset was a new recording starting or the bowler
- // returning to a stationary stance mid-recording -- see
- // onPoseFrameUpdated and LiveStepDetector). The UI reads events.size
- // as the "Step N" counter. Stays populated after recording stops so
- // the last attempt's count remains visible.
- private val _stepEvents = MutableStateFlow>(emptyList())
/** @brief Steps detected so far in the current attempt, since the last reset. */
val stepEvents: StateFlow> get() = stepCountingSession.stepEvents
- /** @brief Progress toward the hold-to-reset gesture, from 0 to 1. */
- val handRaiseProgress: StateFlow get() = stepCountingSession.handRaiseProgress
- private val _permissionsGranted = MutableStateFlow(false)
+ // Live "how's my form right now" cue for whichever step is currently in
+ // progress -- see PoseStageAdvisor. Recomputed every frame alongside
+ // stepEvents so it's always tied to the same step count the UI already
+ // shows, and cleared on the same resets stepEvents is.
+ private val _poseStageFeedback = MutableStateFlow(null)
+ /** @brief Live form feedback for the current step, or null if there's nothing to say yet. */
+ val poseStageFeedback: StateFlow = _poseStageFeedback.asStateFlow()
+
+ private val _permissionsGranted = MutableStateFlow(value = false)
/** @brief Whether all required camera/microphone/storage permissions are currently granted. */
+ @Suppress("unused")
val permissionsGranted: StateFlow = _permissionsGranted.asStateFlow()
// One-shot user-facing error messages (camera unavailable, detector
@@ -158,14 +148,37 @@ class CameraViewModel(application: Application) : AndroidViewModel(application)
*/
fun onPoseFrameUpdated(landmarks: Map, angles: PoseAngles) {
_poseAngles.value = angles
- val phaseResult = posePhaseDetector.update(landmarks, angles) //for pose detector
+
+ // Update pose phase detector with this frame's landmarks and angles (independent of step counter)
+ val phaseResult = posePhaseDetector.update(landmarks, angles)
_posePhase.value = phaseResult.phase
_poseMetrics.value = phaseResult.metrics
+
+ // Check if the current pose matches the Starting Stance (pure posture query)
+ val isStartingStance = (phaseResult.phase == BowlingPhase.STARTING_STANCE)
+ || posePhaseDetector.isStartingStanceValid(phaseResult.metrics)
+
if (_recordingState.value is RecordingState.Recording) {
- stepCountingSession.onFrame(landmarks, angles, System.currentTimeMillis())
+ stepCountingSession.onFrame(
+ landmarks = landmarks,
+ angles = angles,
+ timestampMs = System.currentTimeMillis(),
+ isStartingPosition = isStartingStance,
+ )
+ val currentStepCount = stepEvents.value.size
+ _poseStageFeedback.value = PoseStageAdvisor.feedback(
+ stepNumber = currentStepCount.takeIf { it > 0 },
+ angles = angles,
+ )
}
}
+ /** @brief Manually resets step counting state for the current recording session. */
+ fun resetStepCounter() {
+ stepCountingSession.resetStepCounter()
+ _poseStageFeedback.value = null
+ }
+
/**
* @brief Marks a recording as being requested and resets all
* per-session buffering/detection state.
@@ -178,6 +191,11 @@ class CameraViewModel(application: Application) : AndroidViewModel(application)
fun onRecordingStarting() {
_recordingState.value = RecordingState.Starting
stepCountingSession.startNewSession(DetectorSettings.load(getApplication()))
+ /*poseFrameBuffer.clear()
+ ankleHipSmoother.reset()
+ liveStepDetector.reset()
+ _stepEvents.value = emptyList()
+ _poseStageFeedback.value = null*/
}
/** @brief Marks a recording as actively writing and starts the elapsed-time timer. */
@@ -187,7 +205,7 @@ class CameraViewModel(application: Application) : AndroidViewModel(application)
var seconds = 0L
while (isActive) {
_recordingState.value = RecordingState.Recording(seconds)
- delay(1000)
+ delay(1.seconds)
seconds++
}
}
@@ -226,7 +244,6 @@ class CameraViewModel(application: Application) : AndroidViewModel(application)
/** @brief Cancels the elapsed-time timer when this ViewModel is destroyed. */
override fun onCleared() {
- super.onCleared()
timerJob?.cancel()
}
}
diff --git a/app/src/main/java/com/example/jnicpp/bowling/CameraXController.kt b/app/src/main/java/com/example/jnicpp/bowling/CameraXController.kt
index ef81585..6efbedf 100644
--- a/app/src/main/java/com/example/jnicpp/bowling/CameraXController.kt
+++ b/app/src/main/java/com/example/jnicpp/bowling/CameraXController.kt
@@ -8,15 +8,18 @@ import android.Manifest
import android.content.ContentValues
import android.content.Context
import android.content.pm.PackageManager
+import android.graphics.Canvas
import android.graphics.Color
import android.graphics.Paint
import android.graphics.PorterDuff
+import android.graphics.RectF
import android.net.Uri
import android.os.Build
import android.os.Environment
import android.os.Handler
import android.os.HandlerThread
import android.provider.MediaStore
+import android.text.TextPaint
import androidx.camera.core.CameraEffect
import androidx.camera.core.CameraSelector
import androidx.camera.core.ImageAnalysis
@@ -40,6 +43,7 @@ import java.text.SimpleDateFormat
import java.util.Locale
import com.google.mlkit.vision.pose.PoseLandmark // for testing
+import java.util.concurrent.Executor
/**
* @brief Owns all CameraX use-case binding and recording control.
@@ -55,7 +59,7 @@ import com.google.mlkit.vision.pose.PoseLandmark // for testing
*/
class CameraXController(
private val appContext: Context,
- private val cameraExecutor: java.util.concurrent.Executor
+ private val cameraExecutor: Executor,
) {
/** @brief Callbacks through which [CameraXController] reports camera, recording, and pose-detection events. */
@@ -98,7 +102,17 @@ class CameraXController(
@Volatile
private var latestPoseFrame: PoseAnalyzer.PoseFrameResult? = null
- // Bakes the skeleton into VIDEO_CAPTURE output only (not PREVIEW) --
+ data class OverlayState(
+ val stepCount: Int = 0,
+ val phase: BowlingPhase? = null,
+ val stageFeedback: String? = null,
+ val metrics: PosePhaseDetector.Metrics? = null,
+ )
+
+ @Volatile
+ var recordingOverlayStateProvider: (() -> OverlayState)? = null
+
+ // Bakes the skeleton and UI into VIDEO_CAPTURE output only (not PREVIEW) --
// the live preview keeps using PoseOverlayView, which is already proven
// to draw correctly; this only needs to affect what actually gets
// encoded into the saved file.
@@ -117,6 +131,41 @@ class CameraXController(
style = Paint.Style.FILL
}
}
+ private val overlayAnglePaint by lazy {
+ Paint(Paint.ANTI_ALIAS_FLAG).apply {
+ color = ContextCompat.getColor(appContext, R.color.white)
+ textSize = 28f
+ style = Paint.Style.FILL
+ isFakeBoldText = true
+ }
+ }
+ private val overlayTextPaint by lazy {
+ TextPaint(Paint.ANTI_ALIAS_FLAG).apply {
+ color = ContextCompat.getColor(appContext, R.color.white)
+ textSize = 24f
+ isFakeBoldText = true
+ }
+ }
+ private val overlayScrimPaint by lazy {
+ Paint(Paint.ANTI_ALIAS_FLAG).apply {
+ color = ContextCompat.getColor(appContext, R.color.overlay_scrim)
+ style = Paint.Style.FILL
+ }
+ }
+ private val overlayCardBorderPaint by lazy {
+ Paint(Paint.ANTI_ALIAS_FLAG).apply {
+ color = ContextCompat.getColor(appContext, R.color.step_counter_accent)
+ style = Paint.Style.STROKE
+ strokeWidth = 3f
+ }
+ }
+ private val overlayAccentTextPaint by lazy {
+ TextPaint(Paint.ANTI_ALIAS_FLAG).apply {
+ color = ContextCompat.getColor(appContext, R.color.step_counter_accent)
+ textSize = 14f
+ isFakeBoldText = true
+ }
+ }
private var feedbackUI: FeedbackUI? = null
@@ -145,15 +194,16 @@ class CameraXController(
previewView: PreviewView,
callback: Callback,
lensFacing: Int = CameraSelector.LENS_FACING_BACK,
- feedbackUi: FeedbackUI
+ feedbackUi: FeedbackUI,
) {
this.callback = callback
this.currentLensFacing = lensFacing
this.feedbackUI = feedbackUi
val providerFuture = ProcessCameraProvider.getInstance(appContext)
- providerFuture.addListener({
- try {
+ providerFuture.addListener(
+ {
+ try {
val provider = providerFuture.get()
cameraProvider = provider
@@ -186,7 +236,7 @@ class CameraXController(
callback.onPoseResult(result)
}
},
- onError = { e -> callback.onPoseDetectorError(e.message ?: "Pose detector error") }
+ onError = { e -> callback.onPoseDetectorError(e.message ?: "Pose detector error") },
)
poseAnalyzer = analyzer
@@ -250,7 +300,7 @@ class CameraXController(
// result yet), this leaves the canvas fully transparent, so the
// recorded frame passes through untouched.
canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR)
- if (poseDetectionEnabled && poseFrame != null) {
+ if ((poseDetectionEnabled && poseFrame != null)) {
val frameSize = frame.size
// Mirrors the same raw-buffer-dimensions-plus-rotation-degrees
// convention CameraX uses for ImageAnalysis/ImageProxy (see
@@ -273,19 +323,34 @@ class CameraXController(
mirror = frame.isMirroring
)
PoseSkeletonRenderer.draw(canvas, poseFrame.landmarks, transform, overlayBonePaint, overlayJointPaint)
+ PoseSkeletonRenderer.drawAngleLabels(canvas, poseFrame.landmarks, poseFrame.angles, transform, overlayAnglePaint)
- // currentLandmarks to change to landmarks that require highlighting
- // test code to contain only left wrist in currentLandmarks to not clutter the screen
val leftWrist = poseFrame.landmarks[PoseLandmark.LEFT_WRIST]
+ val singleLandmark = if (leftWrist != null) mapOf(PoseLandmark.LEFT_WRIST to leftWrist) else emptyMap()
+ feedbackUI?.drawCircles(canvas, singleLandmark, transform, forRecord = true)
- // Build a single‑item map if it exists
- val singleLandmark = if (leftWrist != null) {
- mapOf(PoseLandmark.LEFT_WRIST to leftWrist)
- } else {
- emptyMap()
+ val state = recordingOverlayStateProvider?.invoke()
+ val scale = feedbackUI?.computeCamScale(canvas) ?: (minOf(targetWidth, targetHeight) / 1080f)
+
+ // 1. Step Counter Card (Top Center)
+ val stepCount = state?.stepCount ?: 0
+ drawStepCounterOverlay(canvas, stepCount, scale)
+
+ // 2. Delivery Phase Badge (Top Right)
+ state?.phase?.let { phase ->
+ drawPhaseBadgeOverlay(canvas, phase, scale)
+ }
+
+ // 3. Body Angle Metrics Readout (Bottom Left)
+ state?.metrics?.let { metrics ->
+ drawMetricsOverlay(canvas, metrics, scale)
+ }
+
+ // 4. Live Coaching Tip Banner (Center below Step Counter)
+ val feedback = state?.stageFeedback
+ if (!feedback.isNullOrBlank()) {
+ feedbackUI?.showBanner(canvas, feedback, forRecord = true)
}
- feedbackUI?.drawCircles(canvas, singleLandmark, transform, true)
- feedbackUI?.showBanner(canvas, "Body too upright, take a larger 1st step", true)
}
true
}
@@ -293,6 +358,116 @@ class CameraXController(
return effect
}
+ private fun drawStepCounterOverlay(canvas: Canvas, stepCount: Int, scale: Float) {
+ val numberText = stepCount.toString()
+ val labelText = "STEPS"
+
+ val numPaint = overlayTextPaint.apply { textSize = 32f * scale }
+ val labelPaint = overlayAccentTextPaint.apply {
+ textSize = 11f * scale
+ strokeWidth = 0f
+ style = Paint.Style.FILL
+ }
+
+ val numWidth = numPaint.measureText(numberText)
+ val labelWidth = labelPaint.measureText(labelText)
+ val contentWidth = maxOf(numWidth, labelWidth)
+
+ val paddingX = 20f * scale
+ val paddingY = 6f * scale
+ val cardWidth = contentWidth + (paddingX * 2f)
+ val cardHeight = (32f * scale) + (11f * scale) + (paddingY * 2f)
+
+ val left = (canvas.width - cardWidth) / 2f
+ val top = 104f * scale
+ val right = left + cardWidth
+ val bottom = top + cardHeight
+
+ val rect = RectF(left, top, right, bottom)
+ val radius = 16f * scale
+
+ // Draw card background
+ canvas.drawRoundRect(rect, radius, radius, overlayScrimPaint)
+
+ // Draw card border
+ overlayCardBorderPaint.strokeWidth = 2f * scale
+ canvas.drawRoundRect(rect, radius, radius, overlayCardBorderPaint)
+
+ // Draw big number text (centered)
+ val numX = left + ((cardWidth - numWidth) / 2f)
+ val numY = top + paddingY + (28f * scale)
+ canvas.drawText(numberText, numX, numY, numPaint)
+
+ // Draw "STEPS" label text (centered below number)
+ val labelX = left + ((cardWidth - labelWidth) / 2f)
+ val labelY = numY + (14f * scale)
+ canvas.drawText(labelText, labelX, labelY, labelPaint)
+ }
+
+ private fun drawPhaseBadgeOverlay(canvas: Canvas, phase: BowlingPhase, scale: Float) {
+ val label = when (phase) {
+ BowlingPhase.STARTING_STANCE -> "Starting Stance"
+ BowlingPhase.APPROACH -> "Approach"
+ BowlingPhase.PUSHAWAY -> "Pushaway"
+ BowlingPhase.BACK_SWING -> "Backswing"
+ BowlingPhase.POWER_STEP -> "Power Step"
+ BowlingPhase.SLIDE_AND_RELEASE -> "Slide & Release"
+ }
+ val colorRes = when (phase) {
+ BowlingPhase.STARTING_STANCE -> R.color.Starting_stance_ready
+ BowlingPhase.APPROACH -> R.color.Approach_ready
+ BowlingPhase.PUSHAWAY -> R.color.Pushaway_ready
+ BowlingPhase.BACK_SWING -> R.color.Back_swing_ready
+ BowlingPhase.POWER_STEP -> R.color.Power_step_ready
+ BowlingPhase.SLIDE_AND_RELEASE -> R.color.Slide_and_release_ready
+ }
+ val textPaint = overlayTextPaint.apply { textSize = 14f * scale }
+ val textWidth = textPaint.measureText(label)
+ val paddingX = 10f * scale
+ val paddingY = 4f * scale
+ val badgeWidth = textWidth + (paddingX * 2f)
+ val badgeHeight = (14f * scale) + (paddingY * 2f)
+
+ val right = canvas.width - (16f * scale)
+ val left = right - badgeWidth
+ val top = 112f * scale
+ val bottom = top + badgeHeight
+
+ val badgePaint = Paint(Paint.ANTI_ALIAS_FLAG).apply {
+ color = ContextCompat.getColor(appContext, colorRes)
+ style = Paint.Style.FILL
+ }
+
+ val rect = RectF(left, top, right, bottom)
+ canvas.drawRoundRect(rect, 10f * scale, 10f * scale, badgePaint)
+ canvas.drawText(label, left + paddingX, top + paddingY + (12f * scale), textPaint)
+ }
+
+ private fun drawMetricsOverlay(canvas: Canvas, metrics: PosePhaseDetector.Metrics, scale: Float) {
+ fun angleText(degrees: Float?): String = if (degrees == null) "--" else "${degrees.toInt()}°"
+ val line1 = "Torso: ${angleText(metrics.torsoTiltDegrees)} · Knee L: ${angleText(metrics.leftKneeAngleDegrees)} R: ${angleText(metrics.rightKneeAngleDegrees)}"
+ val line2 = "Elbow L: ${angleText(metrics.leftElbowAngleDegrees)} R: ${angleText(metrics.rightElbowAngleDegrees)}"
+
+ val textPaint = overlayTextPaint.apply { textSize = 12f * scale }
+ val w1 = textPaint.measureText(line1)
+ val w2 = textPaint.measureText(line2)
+ val maxWidth = maxOf(w1, w2)
+ val paddingX = 8f * scale
+ val paddingY = 4f * scale
+ val cardWidth = maxWidth + (paddingX * 2f)
+ val cardHeight = (12f * 2f * scale) + (paddingY * 2f) + (4f * scale)
+
+ val left = 16f * scale
+ val bottom = canvas.height - (80f * scale)
+ val top = bottom - cardHeight
+ val right = left + cardWidth
+
+ val rect = RectF(left, top, right, bottom)
+ canvas.drawRoundRect(rect, 8f * scale, 8f * scale, overlayScrimPaint)
+ canvas.drawText(line1, left + paddingX, top + paddingY + (11f * scale), textPaint)
+ canvas.drawText(line2, left + paddingX, top + paddingY + (11f * 2f * scale) + (4f * scale), textPaint)
+ }
+
/**
* @brief Attaches/detaches the pose analyzer from the analysis stream,
* and turns skeleton compositing into the recorded video on/off,
diff --git a/app/src/main/java/com/example/jnicpp/bowling/DebugSessionLogger.kt b/app/src/main/java/com/example/jnicpp/bowling/DebugSessionLogger.kt
index 9aa28ee..f04d081 100644
--- a/app/src/main/java/com/example/jnicpp/bowling/DebugSessionLogger.kt
+++ b/app/src/main/java/com/example/jnicpp/bowling/DebugSessionLogger.kt
@@ -16,6 +16,7 @@ import java.io.FileOutputStream
import java.io.OutputStreamWriter
import java.text.SimpleDateFormat
import java.util.Locale
+import kotlin.math.sqrt
/**
* @brief Writes one line per analyzed frame -- landmark confidence,
@@ -64,7 +65,7 @@ class DebugSessionLogger(private val appContext: Context) {
dir.mkdirs()
FileOutputStream(File(dir, fileName))
}
- } catch (e: Exception) {
+ } catch (_: Exception) {
null
}
writer = outputStream?.let { BufferedWriter(OutputStreamWriter(it)) }
@@ -72,7 +73,7 @@ class DebugSessionLogger(private val appContext: Context) {
writer?.let {
it.write(
"timestampMs dtMs ankleL(y,lik) ankleR(y,lik) hipL(y,lik) hipR(y,lik) shoulderL(y,lik) shoulderR(y,lik) " +
- "wristL(y,lik) wristR(y,lik) torsoScalePx stepCount handRaiseProgress"
+ "wristL(y,lik) wristR(y,lik) torsoScalePx stepCount",
)
it.newLine()
it.flush()
@@ -84,9 +85,8 @@ class DebugSessionLogger(private val appContext: Context) {
* @param landmarks EMA-smoothed landmarks for this frame, keyed by ML Kit's `PoseLandmark` type constant.
* @param timestampMs Wall-clock time this frame was analyzed, in milliseconds.
* @param stepCount Current cumulative step count at the time of this frame.
- * @param handRaiseProgress Current hold-to-reset gesture progress (0-1) at the time of this frame.
*/
- fun log(landmarks: Map, timestampMs: Long, stepCount: Int, handRaiseProgress: Float) {
+ fun log(landmarks: Map, timestampMs: Long, stepCount: Int) {
val out = writer ?: return
val ankleL = landmarks[PoseLandmark.LEFT_ANKLE]
@@ -109,8 +109,7 @@ class DebugSessionLogger(private val appContext: Context) {
"${format(shoulderL)} ${format(shoulderR)} " +
"${format(wristL)} ${format(wristR)} " +
"${torsoScale?.let { "%.1f".format(it) } ?: "-"} " +
- "$stepCount " +
- "%.2f".format(handRaiseProgress)
+ stepCount.toString()
try {
out.write(line)
@@ -119,7 +118,7 @@ class DebugSessionLogger(private val appContext: Context) {
// stopped mid-recording the file should still have everything
// logged up to that point rather than losing a buffered tail.
out.flush()
- } catch (e: Exception) {
+ } catch (_: Exception) {
// A failed debug write shouldn't disrupt the actual recording.
}
}
@@ -128,7 +127,7 @@ class DebugSessionLogger(private val appContext: Context) {
fun stop() {
try {
writer?.close()
- } catch (e: Exception) {
+ } catch (_: Exception) {
// Nothing useful to do about a failed close on a debug file.
}
writer = null
@@ -142,12 +141,12 @@ class DebugSessionLogger(private val appContext: Context) {
shoulderL: SmoothedLandmark?,
shoulderR: SmoothedLandmark?,
hipL: SmoothedLandmark?,
- hipR: SmoothedLandmark?
+ hipR: SmoothedLandmark?,
): Float? {
val shoulder = shoulderL ?: shoulderR ?: return null
val hip = hipL ?: hipR ?: return null
val dx = shoulder.x - hip.x
val dy = shoulder.y - hip.y
- return kotlin.math.sqrt(dx * dx + dy * dy).takeIf { it > 0f }
+ return sqrt((dx * dx + dy * dy)).takeIf { it > 0f }
}
}
diff --git a/app/src/main/java/com/example/jnicpp/bowling/DetectorSettings.kt b/app/src/main/java/com/example/jnicpp/bowling/DetectorSettings.kt
index 3457f73..de23ca9 100644
--- a/app/src/main/java/com/example/jnicpp/bowling/DetectorSettings.kt
+++ b/app/src/main/java/com/example/jnicpp/bowling/DetectorSettings.kt
@@ -7,7 +7,7 @@ package com.example.jnicpp.bowling
import android.content.Context
/**
- * @brief The five values [LiveStepDetector] takes to control step/reset
+ * @brief The values [LiveStepDetector] takes to control step/reset
* sensitivity, as a persistable bundle.
*
* Exists so these can be tuned from [ParameterEditorActivity] without a
@@ -18,32 +18,24 @@ import android.content.Context
* @param minSpacingMs Minimum time, in milliseconds, between two accepted step peaks for the same foot.
* @param minProminenceRatio Minimum required peak prominence, as a fraction of torso scale.
* @param maxFrameJumpRatio Maximum single-frame ankle-y movement, as a fraction of torso scale, still trusted as real motion.
- * @param handRaiseHoldMs How long, in milliseconds, a hand must stay raised (allowing brief drops) to trigger a reset.
- * @param handRaiseMarginRatio How far a wrist must sit above its shoulder, as a fraction of torso scale, to count as "raised".
*/
data class DetectorSettings(
val minSpacingMs: Long,
val minProminenceRatio: Float,
val maxFrameJumpRatio: Float,
- val handRaiseHoldMs: Long,
- val handRaiseMarginRatio: Float
) {
companion object {
/** @brief Same values as [LiveStepDetector]'s own constructor defaults. */
val DEFAULT = DetectorSettings(
minSpacingMs = 300L,
minProminenceRatio = 0.15f,
- maxFrameJumpRatio = 0.25f,
- handRaiseHoldMs = 5000L,
- handRaiseMarginRatio = 0.05f
+ maxFrameJumpRatio = 0.25f
)
private const val PREFS_NAME = "detector_settings"
private const val KEY_MIN_SPACING_MS = "min_spacing_ms"
private const val KEY_MIN_PROMINENCE_RATIO = "min_prominence_ratio"
private const val KEY_MAX_FRAME_JUMP_RATIO = "max_frame_jump_ratio"
- private const val KEY_HAND_RAISE_HOLD_MS = "hand_raise_hold_ms"
- private const val KEY_HAND_RAISE_MARGIN_RATIO = "hand_raise_margin_ratio"
/**
* @brief Loads the currently-saved settings, or [DEFAULT] for
@@ -55,9 +47,7 @@ data class DetectorSettings(
return DetectorSettings(
minSpacingMs = prefs.getLong(KEY_MIN_SPACING_MS, DEFAULT.minSpacingMs),
minProminenceRatio = prefs.getFloat(KEY_MIN_PROMINENCE_RATIO, DEFAULT.minProminenceRatio),
- maxFrameJumpRatio = prefs.getFloat(KEY_MAX_FRAME_JUMP_RATIO, DEFAULT.maxFrameJumpRatio),
- handRaiseHoldMs = prefs.getLong(KEY_HAND_RAISE_HOLD_MS, DEFAULT.handRaiseHoldMs),
- handRaiseMarginRatio = prefs.getFloat(KEY_HAND_RAISE_MARGIN_RATIO, DEFAULT.handRaiseMarginRatio)
+ maxFrameJumpRatio = prefs.getFloat(KEY_MAX_FRAME_JUMP_RATIO, DEFAULT.maxFrameJumpRatio)
)
}
@@ -71,8 +61,6 @@ data class DetectorSettings(
.putLong(KEY_MIN_SPACING_MS, settings.minSpacingMs)
.putFloat(KEY_MIN_PROMINENCE_RATIO, settings.minProminenceRatio)
.putFloat(KEY_MAX_FRAME_JUMP_RATIO, settings.maxFrameJumpRatio)
- .putLong(KEY_HAND_RAISE_HOLD_MS, settings.handRaiseHoldMs)
- .putFloat(KEY_HAND_RAISE_MARGIN_RATIO, settings.handRaiseMarginRatio)
.apply()
}
diff --git a/app/src/main/java/com/example/jnicpp/bowling/FeedbackUI.kt b/app/src/main/java/com/example/jnicpp/bowling/FeedbackUI.kt
index 9cf68fc..0ba355a 100644
--- a/app/src/main/java/com/example/jnicpp/bowling/FeedbackUI.kt
+++ b/app/src/main/java/com/example/jnicpp/bowling/FeedbackUI.kt
@@ -1,26 +1,20 @@
package com.example.jnicpp.bowling
-import android.text.Layout
-import android.text.TextPaint
-import android.text.StaticLayout
-import android.graphics.Canvas
-import android.graphics.RectF
-import android.graphics.Color
-import android.graphics.drawable.GradientDrawable
-import android.content.Context
-import android.graphics.Paint
-import android.view.View
-import android.widget.TextView
-import com.example.jnicpp.R
import android.graphics.BlurMaskFilter
+import android.graphics.Canvas
+import android.graphics.Color
import android.graphics.Matrix
+import android.graphics.Paint
+import android.graphics.RectF
+import android.text.Layout
+import android.text.StaticLayout
+import android.text.TextPaint
+import android.view.View
+import androidx.core.graphics.withTranslation
import kotlin.math.min
-import androidx.constraintlayout.widget.ConstraintLayout
-
-class FeedbackUI(private val context: Context, private val rootView: View) {
- private var landmarks: Map? = null
- private var CIRCLE_RADIUS = 128f
+class FeedbackUI(rootView: View) {
+ private var circleRadius = 128f
private val uiTextSize = 32f
private val uiStrokeWidth = 12f
private val bannerPaddingY = 24
@@ -94,8 +88,8 @@ class FeedbackUI(private val context: Context, private val rootView: View) {
val textWidth = staticLayout.width.toFloat()
val textHeight = staticLayout.height.toFloat()
- val bannerWidth = textWidth + paddingX * 2
- val bannerHeight = textHeight + paddingY * 2
+ val bannerWidth = textWidth + (paddingX * 2)
+ val bannerHeight = textHeight + (paddingY * 2)
// Center horizontally
val left = (canvas.width - bannerWidth) / 2f
@@ -111,10 +105,9 @@ class FeedbackUI(private val context: Context, private val rootView: View) {
canvas.drawRoundRect(rect, cornerRadius, cornerRadius, bgPaint)
// Draw text layout inside background
- canvas.save()
- canvas.translate(left + paddingX, top + paddingY)
- staticLayout.draw(canvas)
- canvas.restore()
+ canvas.withTranslation(left + paddingX, top + paddingY) {
+ staticLayout.draw(this)
+ }
}
/**
@@ -130,7 +123,6 @@ class FeedbackUI(private val context: Context, private val rootView: View) {
* @param forRecord If true, scales circle radius and stroke width for
* recording output.
*/
- // --- Shape overlay (circle) ---
fun drawCircles(canvas: Canvas, landmarks: Map, transform: Matrix, forRecord: Boolean = false) {
for (landmark in landmarks.values) {
val point = floatArrayOf(landmark.x, landmark.y)
@@ -151,14 +143,14 @@ class FeedbackUI(private val context: Context, private val rootView: View) {
* @param canvas The canvas to draw the circle on.
* @param x The x‑coordinate of the circle’s center.
* @param y The y‑coordinate of the circle’s center.
- * @param radius The circle radius. If set to 0, defaults to [CIRCLE_RADIUS].
+ * @param radius The circle radius. If set to 0, defaults to [circleRadius].
* @param forRecord If true, applies recording scale factor to radius and
* stroke width; otherwise uses live UI scale.
*/
fun drawCircle(canvas: Canvas, x: Float, y: Float, radius: Float = 0f, forRecord: Boolean = false) {
val scale = if (forRecord) camScale else 1f
- var rad = (if (radius == 0f) CIRCLE_RADIUS else radius) * scale
+ val rad = (if (radius == 0f) circleRadius else radius) * scale
circlePaint.strokeWidth = uiStrokeWidth * scale
glowPaint.strokeWidth = uiStrokeWidth * scale
canvas.drawCircle(x, y, rad, circlePaint)
@@ -188,11 +180,10 @@ class FeedbackUI(private val context: Context, private val rootView: View) {
* @param recordCanvas The canvas used for recording output.
* @return A float scale factor to apply when drawing to the recording canvas.
*/
- private fun computeCamScale(recordCanvas: Canvas): Float {
- if (liveUiWidth == 0 || liveUiHeight == 0) return 1f
+ fun computeCamScale(recordCanvas: Canvas): Float {
+ if ((liveUiWidth == 0 || liveUiHeight == 0)) return 1f
val scaleX = recordCanvas.width.toFloat() / liveUiWidth.toFloat()
val scaleY = recordCanvas.height.toFloat() / liveUiHeight.toFloat()
return min(scaleX, scaleY)
}
-
-}
\ No newline at end of file
+}
diff --git a/app/src/main/java/com/example/jnicpp/bowling/LiveStepDetector.kt b/app/src/main/java/com/example/jnicpp/bowling/LiveStepDetector.kt
index 0794eb8..73ef4f8 100644
--- a/app/src/main/java/com/example/jnicpp/bowling/LiveStepDetector.kt
+++ b/app/src/main/java/com/example/jnicpp/bowling/LiveStepDetector.kt
@@ -40,17 +40,8 @@ import kotlin.math.sqrt
* threshold relative to it self-corrects frame to frame instead of
* drifting.
*
- * Also tracks a deliberate "raise a hand and hold it up" reset gesture --
- * see [HandRaiseTracker] -- rather than resetting automatically whenever
- * the bowler holds still. An earlier automatic version misread a stalled
- * camera pipeline as a held stance and wiped out real counts mid-recording
- * (see git history), and even once that was fixed, silently resetting
- * whenever the bowler happens to pause is surprising -- there's no way to
- * tell, watching the screen, whether the count is about to vanish. A
- * held gesture is deliberate and has an obvious visual cue (see
- * [Result.handRaiseProgress]) to build toward, so one recording can still
- * capture several practice approaches back to back, each counting from its
- * own first step, without an unannounced reset ever surprising the bowler.
+ * Also tracks holding the starting position stance (>2 seconds) to reset
+ * the step counter between practice attempts.
*
* Torso scale needs both a shoulder and a hip landmark to compute, and
* during a fast approach either can drop below the confidence bar on any
@@ -67,80 +58,65 @@ import kotlin.math.sqrt
* @param maxFrameJumpRatio Maximum single-frame ankle-y movement, as a
* fraction of torso scale, still trusted as real motion rather than
* a detection glitch -- see the outlier gate in [update].
- * @param handRaiseHoldMs How long, in milliseconds, a hand must stay raised to trigger a reset.
- * @param handRaiseMarginRatio How far a wrist must sit above its shoulder,
- * as a fraction of torso scale, to count as "raised".
+ * @param stillnessWindowMs How long, in milliseconds, hip position must stay put to count as a held stance.
+ * @param stillnessRatio Maximum hip position drift, as a fraction of torso scale, still considered "still".
+ * @param startingStanceHoldMs Duration (in ms) bowler must hold starting position to trigger a reset (default 2000 ms).
+ * @param enableStillnessReset Whether a held stance or starting stance hold resets the step count.
*/
class LiveStepDetector(
private val minSpacingMs: Long = 300L,
private val minProminenceRatio: Float = 0.15f,
private val maxFrameJumpRatio: Float = 0.25f,
- private val handRaiseHoldMs: Long = 5000L,
- private val handRaiseMarginRatio: Float = 0.05f
+ private val stillnessWindowMs: Long = 600L,
+ private val stillnessRatio: Float = 0.05f,
+ private val startingStanceHoldMs: Long = 2000L,
+ private val enableStillnessReset: Boolean = true,
) {
+ private val stillness = StillnessTracker(stillnessWindowMs, stillnessRatio)
+ private var wasStillLastFrame = true
+ private var startingStanceStartMs: Long? = null
+ private var hasResetThisStance = false
+
/**
* @brief Outcome of feeding one [PoseFrame] into [update].
* @param stepCount Total steps counted since the last reset, including any just confirmed this call.
- * @param newSteps Steps confirmed by this specific call, in the order they were confirmed; usually 0 or 1, occasionally 2 if both feet peak in the same frame.
- * @param wasReset true if this call completed a hand-raise hold and reset the count to zero.
- * @param handRaiseProgress How far through the hold-to-reset gesture the
- * bowler currently is, from 0 (no hand raised) to 1 (reset just
- * fired) -- drives the on-screen hold indicator, see
- * [BowlingCameraActivity].
+ * @param newSteps Steps confirmed by this specific call, in the order they were confirmed; usually 0 or 1.
+ * @param wasReset true if this call reset the step count to zero.
*/
data class Result(
val stepCount: Int,
val newSteps: List,
val wasReset: Boolean,
- val handRaiseProgress: Float
)
private val leftFoot = FootPeakTracker(minSpacingMs, minProminenceRatio)
private val rightFoot = FootPeakTracker(minSpacingMs, minProminenceRatio)
- private val handRaise = HandRaiseTracker(handRaiseHoldMs)
private var stepCount = 0
// See the class doc's last paragraph -- refreshed whenever this frame
- // has both a shoulder and a hip landmark, otherwise left as-is so a
- // momentary drop in torso-landmark confidence doesn't stall detection.
+ // has both a shoulder and a hip landmark, otherwise left as-is.
private var lastKnownTorsoScale: Float? = null
- // Previous call's raw ankle/hip readings, used only to detect a stalled
- // pipeline -- see the isStalledFrame check in [update].
private var lastLeftAnkleRaw: LandmarkPoint? = null
private var lastRightAnkleRaw: LandmarkPoint? = null
private var lastHipMid: Pair? = null
- // Last raw ankle-y actually fed to the peak trackers, per foot --
- // distinct from lastLeftAnkleRaw/lastRightAnkleRaw above, which record
- // *every* frame's reading (glitched or not) so the stall check keeps
- // working. These only advance past a sample that clears the outlier
- // gate in [update], so one glitched frame can't drag the reference
- // point away from real motion and mask the next frame's genuine jump.
private var lastGoodLeftAnkleY: Float? = null
private var lastGoodRightAnkleY: Float? = null
/**
- * @brief Feeds one frame's pose data into the detector, updating step
- * count/hand-raise state and returning what happened this call.
+ * @brief Feeds one frame's pose data into the detector, updating step count.
* @param frame The latest frame's pose data, from the pose pipeline in recording order.
+ * @param isStartingPosition Whether the bowler is currently detected in the starting position stance.
* @return This call's outcome -- see [Result].
*/
- fun update(frame: PoseFrame): Result {
+ fun update(frame: PoseFrame, isStartingPosition: Boolean = false): Result {
val newSteps = mutableListOf()
val hipMid = hipMidpoint(frame)
- // ML Kit's STREAM_MODE detector re-runs inference on every frame it's
- // handed, so even a genuinely motionless bowler produces a pixel or
- // two of per-frame detection noise -- real landmark positions don't
- // repeat bit-for-bit. When every landmark this frame exactly matches
- // the previous frame's, the camera/analysis pipeline stalled (frame
- // backlog, autofocus hunt, ...) and re-delivered a stale pose rather
- // than a fresh one. Treat a stalled frame like a dropped one -- skip
- // peak/hand-raise tracking for it entirely rather than feed it stale
- // data.
- val isStalledFrame = (frame.leftAnkleRaw != null || frame.rightAnkleRaw != null || hipMid != null) &&
+ val hasLandmarks = (frame.leftAnkleRaw != null || frame.rightAnkleRaw != null || hipMid != null)
+ val isStalledFrame = hasLandmarks &&
frame.leftAnkleRaw == lastLeftAnkleRaw &&
frame.rightAnkleRaw == lastRightAnkleRaw &&
hipMid == lastHipMid
@@ -149,32 +125,12 @@ class LiveStepDetector(
lastHipMid = hipMid
if (isStalledFrame) {
- return Result(stepCount = stepCount, newSteps = emptyList(), wasReset = false, handRaiseProgress = handRaise.lastProgress)
+ return Result(stepCount = stepCount, newSteps = emptyList(), wasReset = false)
}
torsoScale(frame)?.let { lastKnownTorsoScale = it }
val scale = lastKnownTorsoScale
- // Deliberately reads *Raw (PoseLandmarkSmoother's EMA only), not the
- // fully SMA-smoothed leftAnkle/rightAnkle -- a footfall is a fast,
- // brief motion, and stacking a 5-frame moving average on top of an
- // already-throttled analysis rate (PoseAnalyzer drops frames while
- // busy) risks flattening the peak we're trying to detect into
- // nothing. The heavier smoothing is still right for PoseFrame's
- // stored/displayed values -- just not for finding the peak itself.
- //
- // Each reading is first checked against isPlausibleJump: confirmed
- // against a real device trace where torso scale was small (~45-79px,
- // a distant/small subject) and single-frame ankle-y jumps of
- // 15-88px showed up dozens of times -- physically implausible
- // movement in a single ~30-60ms analysis frame at that scale (the
- // same trace's genuine footfalls only ever moved ~10-12px total
- // across several frames). Those jumps are momentary landmark
- // detection glitches, not real motion, and fed the live counter to
- // 27 "steps" in 24 seconds. A glitched sample is skipped entirely
- // rather than reset anything -- lastGoodLeftAnkleY/lastGoodRightAnkleY
- // only advance past a trusted reading, so the next frame is still
- // compared against real motion instead of the glitch.
frame.leftAnkleRaw?.let { ankle ->
if (isPlausibleJump(lastGoodLeftAnkleY, ankle.y, scale)) {
lastGoodLeftAnkleY = ankle.y
@@ -194,34 +150,49 @@ class LiveStepDetector(
}
}
- val raised = isHandRaised(frame, scale)
- val handRaiseProgress = handRaise.update(frame.timestampMs, raised)
var wasReset = false
- if (handRaiseProgress >= 1f && stepCount > 0) {
- reset()
- wasReset = true
+
+ // Check starting position hold duration (> 2 seconds resets counter)
+ if (enableStillnessReset && isStartingPosition) {
+ val start = startingStanceStartMs ?: frame.timestampMs.also { startingStanceStartMs = it }
+ if ((frame.timestampMs - start) >= startingStanceHoldMs && !hasResetThisStance && stepCount > 0) {
+ reset()
+ wasReset = true
+ hasResetThisStance = true
+ }
+ } else {
+ startingStanceStartMs = null
+ hasResetThisStance = false
+ }
+
+ // Secondary stillness check (hips stationary)
+ if (!wasReset && hipMid != null && scale != null) {
+ val isStill = stillness.update(frame.timestampMs, hipMid.first, hipMid.second, scale)
+ if (enableStillnessReset && isStill && isStartingPosition && !wasStillLastFrame && stepCount > 0) {
+ reset()
+ wasReset = true
+ hasResetThisStance = true
+ }
+ wasStillLastFrame = isStill
}
return Result(
stepCount = stepCount,
newSteps = if (wasReset) emptyList() else newSteps,
wasReset = wasReset,
- handRaiseProgress = if (wasReset) 0f else handRaiseProgress
)
}
/**
* @brief Clears all per-attempt detection state and zeroes the step count.
- *
- * [lastKnownTorsoScale] deliberately survives a reset -- it's a
- * slowly-changing camera/body-distance fact, not per-attempt state, so
- * the next attempt shouldn't have to re-establish it from scratch
- * before counting can resume.
*/
fun reset() {
leftFoot.reset()
rightFoot.reset()
- handRaise.reset()
+ stillness.reset()
+ wasStillLastFrame = true
+ startingStanceStartMs = null
+ hasResetThisStance = true
stepCount = 0
lastLeftAnkleRaw = null
lastRightAnkleRaw = null
@@ -230,61 +201,11 @@ class LiveStepDetector(
lastGoodRightAnkleY = null
}
- /**
- * @brief Whether a new ankle-y reading is plausible real motion given
- * the last trusted reading for that same foot, rather than a
- * one-frame detection glitch.
- * @param lastGoodY The last reading that itself passed this check, or
- * null if none yet established (nothing to compare against).
- * @param newY This frame's raw ankle-y reading.
- * @param scale Current best-known torso length in pixels, or null if
- * none established yet (nothing to scale the check by).
- * @return true if there's no reference to compare against yet, or the
- * movement is within [maxFrameJumpRatio] of torso scale.
- */
private fun isPlausibleJump(lastGoodY: Float?, newY: Float, scale: Float?): Boolean {
if (lastGoodY == null || scale == null || scale <= 0f) return true
return abs(newY - lastGoodY) <= scale * maxFrameJumpRatio
}
- /**
- * @brief Whether either wrist currently sits above its own shoulder --
- * the reset gesture's "raised" test for this frame.
- *
- * Checked per side (left wrist against left shoulder, right against
- * right) rather than against a hip midpoint or the opposite shoulder,
- * since either arm alone should be able to trigger it and camera-frame
- * mirroring/rotation can otherwise put the two sides' x-coordinates in
- * an inconvenient order. handRaiseMarginRatio's default (0.05, a small
- * buffer above plain `wrist.y < shoulder.y`) was picked from a real
- * device recording: the highest a deliberately-raised wrist reached
- * above its shoulder was only ~11% of torso scale, far short of an
- * earlier, stricter 0.3 default that never triggered at all across a
- * whole recording of real attempts. A small buffer still tells a
- * genuine raise apart from a bowler's normal swing (which stays well
- * below shoulder height through a standard delivery), and
- * [handRaiseHoldMs] does the rest of that work regardless, since a
- * swing is quick and doesn't hold there.
- *
- * @param frame The frame to read wrist/shoulder landmarks from.
- * @param scale Current best-known torso length in pixels, or null if none established yet.
- * @return true if either wrist is at least `handRaiseMarginRatio * scale` above its shoulder.
- */
- private fun isHandRaised(frame: PoseFrame, scale: Float?): Boolean {
- val margin = if (scale != null && scale > 0f) scale * handRaiseMarginRatio else 0f
- val leftRaised = frame.leftWrist != null && frame.leftShoulder != null &&
- frame.leftWrist.y <= frame.leftShoulder.y - margin
- val rightRaised = frame.rightWrist != null && frame.rightShoulder != null &&
- frame.rightWrist.y <= frame.rightShoulder.y - margin
- return leftRaised || rightRaised
- }
-
- /**
- * @brief Computes the midpoint between the left and right hip, falling
- * back to whichever single hip is available.
- * @param frame The frame to read hip landmarks from.
- * @return The hip midpoint as (x, y), or null if neither hip is available.
- */
private fun hipMidpoint(frame: PoseFrame): Pair? {
val left = frame.leftHipRaw
val right = frame.rightHipRaw
@@ -296,12 +217,6 @@ class LiveStepDetector(
}
}
- /**
- * @brief Shoulder-to-hip pixel distance for this frame, used as a
- * resolution/distance-adaptive scale.
- * @param frame The frame to read shoulder/hip landmarks from.
- * @return The torso length in pixels, or null if a shoulder or hip landmark isn't available.
- */
private fun torsoScale(frame: PoseFrame): Float? {
val shoulder = frame.leftShoulder ?: frame.rightShoulder ?: return null
val hip = frame.leftHipRaw ?: frame.rightHipRaw ?: return null
@@ -311,58 +226,16 @@ class LiveStepDetector(
}
}
-/** @brief Which extremum [FootPeakTracker] is currently tracking toward. */
private enum class TrackingMode { SEEKING_PEAK, SEEKING_VALLEY }
-/**
- * @brief Per-foot streaming peak detector.
- *
- * A real footfall's ankle-y curve doesn't reach its extremum as a single
- * sharp spike -- the foot decelerates approaching the ground/top of swing,
- * so several consecutive frames sit on a noisy plateau near the true peak
- * before the next clear descent. A candidate that only compares a sample
- * against its *immediate* left/right neighbors sees near-zero prominence
- * across that plateau (each frame differs from the next by noise-level
- * amounts) and never confirms, even though the peak is tens of pixels above
- * the surrounding valleys -- confirmed against real device recordings where
- * a clearly step-shaped ~20-45px bounce, sustained over a second-plus
- * plateau, produced zero confirmed peaks under that approach.
- *
- * Tracks a running extremum instead (the standard streaming "zigzag" turning-
- * point algorithm): while [mode] is SEEKING_PEAK, [extreme] follows the
- * highest y seen; once y has dropped away from that running high by at
- * least the prominence threshold, the high is confirmed as a peak and
- * tracking flips to SEEKING_VALLEY to find the next low the same way. This
- * naturally tolerates an arbitrarily long noisy plateau at the top (nothing
- * about it looks like a drop until the foot actually lifts again) while
- * still rejecting pure jitter that never clears the threshold either way.
- *
- * Single-frame detection glitches (a momentary implausible ankle-y jump)
- * are filtered out *before* they ever reach this tracker -- see the
- * isPlausibleJump gate in [LiveStepDetector.update] -- rather than handled
- * here, since a real footfall's prominence (confirmed against a real
- * device trace: as little as ~10-12px at that recording's torso scale) can
- * be smaller than a single glitched frame's jump, so no prominence
- * threshold on its own can tell the two apart.
- *
- * @param minSpacingMs Minimum time, in milliseconds, between two accepted peaks.
- * @param minProminenceRatio Minimum required peak prominence, as a fraction of torso scale.
- */
private class FootPeakTracker(
private val minSpacingMs: Long,
- private val minProminenceRatio: Float
+ private val minProminenceRatio: Float,
) {
private var mode = TrackingMode.SEEKING_PEAK
private var extreme: Pair? = null
private var lastAcceptedMs: Long? = null
- /**
- * @brief Feeds one new (timestamp, y) sample into the tracker.
- * @param timestampMs Time this sample was captured, in milliseconds.
- * @param y Ankle y coordinate for this sample, in analysis-image pixel space.
- * @param torsoScale Current best-known torso length in pixels, or null if none established yet.
- * @return The confirmed peak's timestamp, or null if this call didn't confirm one.
- */
fun update(timestampMs: Long, y: Float, torsoScale: Float?): Long? {
val current = extreme
if (current == null) {
@@ -370,10 +243,6 @@ private class FootPeakTracker(
return null
}
- // No scale reference yet (see the class doc's SEEKING_PEAK/VALLEY
- // paragraph for when this happens): fall back to confirming on any
- // move away from the running extremum at all, same tradeoff the
- // previous implementation made in this situation.
val threshold = if (torsoScale != null && torsoScale > 0f) torsoScale * minProminenceRatio else 0f
var confirmedAtMs: Long? = null
@@ -404,7 +273,6 @@ private class FootPeakTracker(
return confirmedAtMs
}
- /** @brief Clears all sample/refractory state; call at the start of a new attempt. */
fun reset() {
mode = TrackingMode.SEEKING_PEAK
extreme = null
@@ -412,72 +280,45 @@ private class FootPeakTracker(
}
}
-/**
- * @brief Tracks how long a raised-hand reset gesture has been held
- * continuously, reporting progress toward the hold duration.
- *
- * Takes a plain raised/not-raised boolean per frame -- what counts as
- * "raised" (the margin above the shoulder) is decided by the caller before
- * [update] is ever called, see [LiveStepDetector.isHandRaised].
- *
- * @param holdMs How long, in milliseconds, the hand must stay raised (allowing brief drops) to complete.
- * @param dropGraceMs How long, in milliseconds, "not raised" is tolerated
- * before the hold is treated as abandoned and restarts from zero.
- */
-private class HandRaiseTracker(
- private val holdMs: Long,
- private val dropGraceMs: Long = 500L
+private class StillnessTracker(
+ private val windowMs: Long,
+ private val maxDriftRatio: Float,
) {
- private var raiseStartMs: Long? = null
- private var lastRaisedMs: Long? = null
+ private var windowStartMs: Long? = null
+ private var startX: Float? = null
+ private var startY: Float? = null
- /** @brief Progress reported by the most recent [update] call, or 0 before the first. */
- var lastProgress: Float = 0f
- private set
+ fun update(timestampMs: Long, hipX: Float, hipY: Float, torsoScale: Float): Boolean {
+ val startMs = windowStartMs
+ val sX = startX
+ val sY = startY
- /**
- * @brief Feeds one frame's raised/not-raised state into the tracker.
- *
- * Confirmed against a real device recording: a bowler held the gesture
- * for 4.35 of the required 5 seconds (87% progress, climbing perfectly
- * smoothly the whole way -- this is a deliberate, well-tracked hold,
- * not jitter), then a single frame read as "not raised" -- a natural
- * arm wobble/fatigue dip, not a dropped attempt -- and progress fell
- * straight back to zero. That happened on every one of that
- * recording's five attempts, none of which ever completed. A brief gap
- * (up to [dropGraceMs]) no longer restarts the hold; only a gap longer
- * than that reads as the bowler actually giving up and putting their
- * hand down.
- *
- * @param timestampMs Time this sample was captured, in milliseconds.
- * @param raised Whether a hand is raised (past [handRaiseMarginRatio]) this frame.
- * @return Progress toward completing the hold, from 0 (not raised, or
- * just started) to 1 (hold duration reached).
- */
- fun update(timestampMs: Long, raised: Boolean): Float {
- if (raised) {
- lastRaisedMs = timestampMs
- } else {
- val lastRaised = lastRaisedMs
- if (lastRaised == null || timestampMs - lastRaised > dropGraceMs) {
- raiseStartMs = null
- lastRaisedMs = null
- lastProgress = 0f
- return lastProgress
- }
- // Within the grace period: fall through and keep counting
- // elapsed time toward the original raiseStartMs, same as if
- // this frame had read as raised too.
+ if (startMs == null || sX == null || sY == null) {
+ windowStartMs = timestampMs
+ startX = hipX
+ startY = hipY
+ return false
}
- val start = raiseStartMs ?: timestampMs.also { raiseStartMs = it }
- lastProgress = ((timestampMs - start).toFloat() / holdMs).coerceIn(0f, 1f)
- return lastProgress
+
+ val dx = hipX - sX
+ val dy = hipY - sY
+ val dist = sqrt(dx * dx + dy * dy)
+ val maxDrift = torsoScale * maxDriftRatio
+
+ if (dist > maxDrift) {
+ windowStartMs = timestampMs
+ startX = hipX
+ startY = hipY
+ return false
+ }
+
+ return (timestampMs - startMs) >= windowMs
}
- /** @brief Clears hold state; call whenever the count itself resets. */
fun reset() {
- raiseStartMs = null
- lastRaisedMs = null
- lastProgress = 0f
+ windowStartMs = null
+ startX = null
+ startY = null
}
}
+
diff --git a/app/src/main/java/com/example/jnicpp/bowling/ParameterEditorActivity.kt b/app/src/main/java/com/example/jnicpp/bowling/ParameterEditorActivity.kt
index 420b591..ea53639 100644
--- a/app/src/main/java/com/example/jnicpp/bowling/ParameterEditorActivity.kt
+++ b/app/src/main/java/com/example/jnicpp/bowling/ParameterEditorActivity.kt
@@ -54,8 +54,6 @@ class ParameterEditorActivity : AppCompatActivity() {
binding.fieldMinSpacingMs.editText?.setText(settings.minSpacingMs.toString())
binding.fieldMinProminenceRatio.editText?.setText(settings.minProminenceRatio.toString())
binding.fieldMaxFrameJumpRatio.editText?.setText(settings.maxFrameJumpRatio.toString())
- binding.fieldHandRaiseHoldMs.editText?.setText(settings.handRaiseHoldMs.toString())
- binding.fieldHandRaiseMarginRatio.editText?.setText(settings.handRaiseMarginRatio.toString())
}
/**
@@ -66,20 +64,14 @@ class ParameterEditorActivity : AppCompatActivity() {
val minSpacingMs = binding.fieldMinSpacingMs.editText?.text?.toString()?.toLongOrNull()
val minProminenceRatio = binding.fieldMinProminenceRatio.editText?.text?.toString()?.toFloatOrNull()
val maxFrameJumpRatio = binding.fieldMaxFrameJumpRatio.editText?.text?.toString()?.toFloatOrNull()
- val handRaiseHoldMs = binding.fieldHandRaiseHoldMs.editText?.text?.toString()?.toLongOrNull()
- val handRaiseMarginRatio = binding.fieldHandRaiseMarginRatio.editText?.text?.toString()?.toFloatOrNull()
- if (minSpacingMs == null || minProminenceRatio == null || maxFrameJumpRatio == null ||
- handRaiseHoldMs == null || handRaiseMarginRatio == null
- ) {
+ if ((minSpacingMs == null || minProminenceRatio == null || maxFrameJumpRatio == null)) {
return null
}
return DetectorSettings(
minSpacingMs = minSpacingMs,
minProminenceRatio = minProminenceRatio,
maxFrameJumpRatio = maxFrameJumpRatio,
- handRaiseHoldMs = handRaiseHoldMs,
- handRaiseMarginRatio = handRaiseMarginRatio
)
}
}
diff --git a/app/src/main/java/com/example/jnicpp/bowling/PoseAnalyzer.kt b/app/src/main/java/com/example/jnicpp/bowling/PoseAnalyzer.kt
index 5ffd1ac..05103c3 100644
--- a/app/src/main/java/com/example/jnicpp/bowling/PoseAnalyzer.kt
+++ b/app/src/main/java/com/example/jnicpp/bowling/PoseAnalyzer.kt
@@ -11,7 +11,7 @@ import androidx.camera.core.ImageProxy
import com.google.mlkit.vision.common.InputImage
import com.google.mlkit.vision.pose.PoseDetection
import com.google.mlkit.vision.pose.PoseDetector
-import com.google.mlkit.vision.pose.accurate.AccuratePoseDetectorOptions
+import com.google.mlkit.vision.pose.defaults.PoseDetectorOptions
/**
* @brief Bridges CameraX's [ImageAnalysis] frame stream into ML Kit's
@@ -70,9 +70,22 @@ class PoseAnalyzer(
val angles: PoseAngles
)
+ // BASE (fast) model, not ACCURATE: step detection needs a footfall --
+ // a fast, sub-second motion -- to actually land on multiple analyzed
+ // frames (peak detection in LiveStepDetector requires a sample rising
+ // into the peak, one landing on it, and one falling away). The
+ // ACCURATE model's heavier network drops frames badly on unaccelerated
+ // hardware (the emulator's software GL renderer, or a slow physical
+ // device), which starves the peak detector of exactly the samples it
+ // needs and reads as steps getting "stuck" between counts. Trade-off is
+ // slightly less precise landmark positions -- acceptable for step
+ // timing, but revisit (com.google.mlkit.vision.pose.accurate.AccuratePoseDetectorOptions,
+ // already on the classpath via the accurate dependency in build.gradle)
+ // if later angle-based form analysis needs the extra precision and a
+ // real device's frame rate can keep up with it.
private val detector: PoseDetector = PoseDetection.getClient(
- AccuratePoseDetectorOptions.Builder()
- .setDetectorMode(AccuratePoseDetectorOptions.STREAM_MODE)
+ PoseDetectorOptions.Builder()
+ .setDetectorMode(PoseDetectorOptions.STREAM_MODE)
.build()
)
diff --git a/app/src/main/java/com/example/jnicpp/bowling/PoseAngleCalculator.kt b/app/src/main/java/com/example/jnicpp/bowling/PoseAngleCalculator.kt
index f332f4a..68c277e 100644
--- a/app/src/main/java/com/example/jnicpp/bowling/PoseAngleCalculator.kt
+++ b/app/src/main/java/com/example/jnicpp/bowling/PoseAngleCalculator.kt
@@ -20,12 +20,16 @@ import kotlin.math.atan2
* @param rightElbow Angle at the right elbow (shoulder-elbow-wrist), or null.
* @param leftShoulder Angle at the left shoulder (elbow-shoulder-hip), or null.
* @param rightShoulder Angle at the right shoulder (elbow-shoulder-hip), or null.
+ * @param leftKnee Angle at the left knee (hip-knee-ankle), or null.
+ * @param rightKnee Angle at the right knee (hip-knee-ankle), or null.
*/
data class PoseAngles(
- val leftElbow: Float?,
- val rightElbow: Float?,
- val leftShoulder: Float?,
- val rightShoulder: Float?
+ val leftElbow: Float? = null,
+ val rightElbow: Float? = null,
+ val leftShoulder: Float? = null,
+ val rightShoulder: Float? = null,
+ val leftKnee: Float? = null,
+ val rightKnee: Float? = null,
)
/**
@@ -92,9 +96,9 @@ object PoseAngleCalculator {
val first = landmarks[firstType] ?: return null
val mid = landmarks[midType] ?: return null
val last = landmarks[lastType] ?: return null
- if (first.inFrameLikelihood < PoseSkeletonRenderer.MIN_LIKELIHOOD ||
+ if ((first.inFrameLikelihood < PoseSkeletonRenderer.MIN_LIKELIHOOD ||
mid.inFrameLikelihood < PoseSkeletonRenderer.MIN_LIKELIHOOD ||
- last.inFrameLikelihood < PoseSkeletonRenderer.MIN_LIKELIHOOD
+ last.inFrameLikelihood < PoseSkeletonRenderer.MIN_LIKELIHOOD)
) {
return null
}
@@ -105,7 +109,9 @@ object PoseAngleCalculator {
leftElbow = angleOrNull(PoseLandmark.LEFT_SHOULDER, PoseLandmark.LEFT_ELBOW, PoseLandmark.LEFT_WRIST),
rightElbow = angleOrNull(PoseLandmark.RIGHT_SHOULDER, PoseLandmark.RIGHT_ELBOW, PoseLandmark.RIGHT_WRIST),
leftShoulder = angleOrNull(PoseLandmark.LEFT_ELBOW, PoseLandmark.LEFT_SHOULDER, PoseLandmark.LEFT_HIP),
- rightShoulder = angleOrNull(PoseLandmark.RIGHT_ELBOW, PoseLandmark.RIGHT_SHOULDER, PoseLandmark.RIGHT_HIP)
+ rightShoulder = angleOrNull(PoseLandmark.RIGHT_ELBOW, PoseLandmark.RIGHT_SHOULDER, PoseLandmark.RIGHT_HIP),
+ leftKnee = angleOrNull(PoseLandmark.LEFT_HIP, PoseLandmark.LEFT_KNEE, PoseLandmark.LEFT_ANKLE),
+ rightKnee = angleOrNull(PoseLandmark.RIGHT_HIP, PoseLandmark.RIGHT_KNEE, PoseLandmark.RIGHT_ANKLE)
)
}
}
diff --git a/app/src/main/java/com/example/jnicpp/bowling/PoseFrame.kt b/app/src/main/java/com/example/jnicpp/bowling/PoseFrame.kt
index b379e7d..fc939cd 100644
--- a/app/src/main/java/com/example/jnicpp/bowling/PoseFrame.kt
+++ b/app/src/main/java/com/example/jnicpp/bowling/PoseFrame.kt
@@ -56,23 +56,23 @@ data class LandmarkPoint(val x: Float, val y: Float)
*/
data class PoseFrame(
val timestampMs: Long,
- val leftAnkle: LandmarkPoint?,
- val rightAnkle: LandmarkPoint?,
- val leftAnkleRaw: LandmarkPoint?,
- val rightAnkleRaw: LandmarkPoint?,
- val leftKnee: LandmarkPoint?,
- val rightKnee: LandmarkPoint?,
- val leftHip: LandmarkPoint?,
- val rightHip: LandmarkPoint?,
- val leftHipRaw: LandmarkPoint?,
- val rightHipRaw: LandmarkPoint?,
- val leftShoulder: LandmarkPoint?,
- val rightShoulder: LandmarkPoint?,
- val leftElbow: LandmarkPoint?,
- val rightElbow: LandmarkPoint?,
- val leftWrist: LandmarkPoint?,
- val rightWrist: LandmarkPoint?,
- val angles: PoseAngles
+ val leftAnkle: LandmarkPoint? = null,
+ val rightAnkle: LandmarkPoint? = null,
+ val leftAnkleRaw: LandmarkPoint? = null,
+ val rightAnkleRaw: LandmarkPoint? = null,
+ val leftKnee: LandmarkPoint? = null,
+ val rightKnee: LandmarkPoint? = null,
+ val leftHip: LandmarkPoint? = null,
+ val rightHip: LandmarkPoint? = null,
+ val leftHipRaw: LandmarkPoint? = null,
+ val rightHipRaw: LandmarkPoint? = null,
+ val leftShoulder: LandmarkPoint? = null,
+ val rightShoulder: LandmarkPoint? = null,
+ val leftElbow: LandmarkPoint? = null,
+ val rightElbow: LandmarkPoint? = null,
+ val leftWrist: LandmarkPoint? = null,
+ val rightWrist: LandmarkPoint? = null,
+ val angles: PoseAngles = PoseAngles()
)
/**
diff --git a/app/src/main/java/com/example/jnicpp/bowling/PoseLandmarkSmoother.kt b/app/src/main/java/com/example/jnicpp/bowling/PoseLandmarkSmoother.kt
index 47c809e..7cf46bf 100644
--- a/app/src/main/java/com/example/jnicpp/bowling/PoseLandmarkSmoother.kt
+++ b/app/src/main/java/com/example/jnicpp/bowling/PoseLandmarkSmoother.kt
@@ -41,7 +41,7 @@ data class SmoothedLandmark(val x: Float, val y: Float, val inFrameLikelihood: F
* while still keeping up with a fast bowling arm swing.
*/
class PoseLandmarkSmoother(
- private val smoothingFactor: Float = 0.4f
+ private val smoothingFactor: Float = 0.4f,
) {
private val previous = mutableMapOf()
@@ -59,10 +59,10 @@ class PoseLandmarkSmoother(
SmoothedLandmark(landmark.position.x, landmark.position.y, landmark.inFrameLikelihood)
} else {
SmoothedLandmark(
- x = prev.x + smoothingFactor * (landmark.position.x - prev.x),
- y = prev.y + smoothingFactor * (landmark.position.y - prev.y),
+ x = prev.x + (smoothingFactor * (landmark.position.x - prev.x)),
+ y = prev.y + (smoothingFactor * (landmark.position.y - prev.y)),
inFrameLikelihood = prev.inFrameLikelihood +
- smoothingFactor * (landmark.inFrameLikelihood - prev.inFrameLikelihood)
+ (smoothingFactor * (landmark.inFrameLikelihood - prev.inFrameLikelihood)),
)
}
previous[landmark.landmarkType] = next
diff --git a/app/src/main/java/com/example/jnicpp/bowling/PoseOverlayView.kt b/app/src/main/java/com/example/jnicpp/bowling/PoseOverlayView.kt
index a387eaa..1d63cd5 100644
--- a/app/src/main/java/com/example/jnicpp/bowling/PoseOverlayView.kt
+++ b/app/src/main/java/com/example/jnicpp/bowling/PoseOverlayView.kt
@@ -28,7 +28,7 @@ import com.google.mlkit.vision.pose.PoseLandmark // for testing
*/
class PoseOverlayView @JvmOverloads constructor(
context: Context,
- attrs: AttributeSet? = null
+ attrs: AttributeSet? = null,
) : View(context, attrs) {
private val jointPaint = Paint(Paint.ANTI_ALIAS_FLAG).apply {
@@ -113,7 +113,7 @@ class PoseOverlayView @JvmOverloads constructor(
targetHeight = height,
// Front camera preview is mirrored; flip the x axis about the
// view's center so the overlay matches what's on screen.
- mirror = isFrontCamera
+ mirror = isFrontCamera,
)
}
@@ -139,9 +139,6 @@ class PoseOverlayView @JvmOverloads constructor(
}
// end test code
feedbackUI?.drawCircles(canvas, singleLandmark, transform)
-
- // Trigger feedback advice for this step
- feedbackUI?.showBanner(canvas, "Body too upright, take a larger 1st step efsdfdg d dg df gdgdfg df ")
}
/**
diff --git a/app/src/main/java/com/example/jnicpp/bowling/PosePhaseDetector.kt b/app/src/main/java/com/example/jnicpp/bowling/PosePhaseDetector.kt
index b3ab0be..638e86c 100644
--- a/app/src/main/java/com/example/jnicpp/bowling/PosePhaseDetector.kt
+++ b/app/src/main/java/com/example/jnicpp/bowling/PosePhaseDetector.kt
@@ -20,8 +20,9 @@ enum class BowlingPhase {
STARTING_STANCE,
APPROACH,
PUSHAWAY,
- SLIDE_RELEASE,
- FOLLOW_THROUGH
+ BACK_SWING,
+ POWER_STEP,
+ SLIDE_AND_RELEASE
}
/**
@@ -84,7 +85,7 @@ class PosePhaseDetector(
private val elbowAngleMinDegrees: Float = 70f,
private val elbowAngleMaxDegrees: Float = 125f,
private val requiredConsecutiveFrames: Int = 8,
- private val requiredInvalidFramesToExit: Int = 5
+ private val requiredInvalidFramesToExit: Int = 5,
) {
// Shared parameters for all phases (consecutive frames, etc) could be
// split out, but for now they're reused from the constructor.
@@ -116,7 +117,7 @@ class PosePhaseDetector(
val leftKneeAngleDegrees: Float?,
val rightKneeAngleDegrees: Float?,
val leftElbowAngleDegrees: Float?,
- val rightElbowAngleDegrees: Float?
+ val rightElbowAngleDegrees: Float?,
)
/**
@@ -147,20 +148,30 @@ class PosePhaseDetector(
rightElbowAngleDegrees = angles.rightElbow
)
- // Identify the next phase we are looking for in the sequence.
- val targetPhase = when (currentPhase) {
- null -> BowlingPhase.STARTING_STANCE
- BowlingPhase.STARTING_STANCE -> BowlingPhase.APPROACH
- BowlingPhase.APPROACH -> BowlingPhase.PUSHAWAY
- // Placeholder for remaining sequence
- else -> currentPhase
+ // If the posture matches starting stance, target starting stance even if currently in another phase
+ val isStartingValid = isStartingStanceValid(metrics)
+ val targetPhase = if ((isStartingValid && currentPhase != BowlingPhase.STARTING_STANCE)) {
+ BowlingPhase.STARTING_STANCE
+ } else {
+ when (currentPhase) {
+ null -> BowlingPhase.STARTING_STANCE
+ BowlingPhase.STARTING_STANCE -> BowlingPhase.APPROACH
+ BowlingPhase.APPROACH -> BowlingPhase.PUSHAWAY
+ BowlingPhase.PUSHAWAY -> BowlingPhase.BACK_SWING
+ BowlingPhase.BACK_SWING -> BowlingPhase.POWER_STEP
+ BowlingPhase.POWER_STEP -> BowlingPhase.SLIDE_AND_RELEASE
+ else -> currentPhase
+ }
}
// 1. Check if the user is in the NEXT phase.
val isTargetValid = when (targetPhase) {
- BowlingPhase.STARTING_STANCE -> isStartingStanceValid(metrics)
+ BowlingPhase.STARTING_STANCE -> isStartingValid
BowlingPhase.APPROACH -> isApproachValid(metrics)
BowlingPhase.PUSHAWAY -> isPushawayValid(metrics)
+ BowlingPhase.BACK_SWING -> isBackSwingValid(metrics)
+ BowlingPhase.POWER_STEP -> isPowerStepValid(metrics)
+ BowlingPhase.SLIDE_AND_RELEASE -> isSlideAndReleaseValid(metrics)
else -> false
}
@@ -172,24 +183,18 @@ class PosePhaseDetector(
consecutiveInvalidFrames = 0
}
} else {
- // A step back, not a hard reset to 0 -- torso/knee/elbow angles
- // all have to validate *simultaneously* every frame, and with
- // five independent noisy readings it's easy for one to blip out
- // of range for a single frame even while the bowler holds
- // genuinely still. Resetting to 0 on that alone meant progress
- // could almost never reach requiredConsecutiveFrames; decaying
- // by one instead still requires a mostly-valid run to confirm,
- // just without one blip erasing everything before it.
validFrameProgress = (validFrameProgress - 1).coerceAtLeast(0)
}
// 2. Check if the user has broken their CURRENT confirmed phase.
- // If they are neither in the target phase nor the current phase, count an invalid frame.
val isCurrentStillValid = when (currentPhase) {
BowlingPhase.STARTING_STANCE -> isStartingStanceValid(metrics)
BowlingPhase.APPROACH -> isApproachValid(metrics)
BowlingPhase.PUSHAWAY -> isPushawayValid(metrics)
- else -> true // If null, we only care about progress toward STARTING_STANCE
+ BowlingPhase.BACK_SWING -> isBackSwingValid(metrics)
+ BowlingPhase.POWER_STEP -> isPowerStepValid(metrics)
+ BowlingPhase.SLIDE_AND_RELEASE -> isSlideAndReleaseValid(metrics)
+ else -> true
}
if (isCurrentStillValid || isTargetValid) {
@@ -227,7 +232,7 @@ class PosePhaseDetector(
* @param metrics This frame's raw angle readings.
* @return true if torso tilt, both visible knee angles, and both visible elbow angles all fall within range.
*/
- private fun isStartingStanceValid(metrics: Metrics): Boolean {
+ fun isStartingStanceValid(metrics: Metrics): Boolean {
val torsoTilt = metrics.torsoTiltDegrees ?: return false
if (torsoTilt !in torsoTiltMinDegrees..torsoTiltMaxDegrees) return false
@@ -235,9 +240,7 @@ class PosePhaseDetector(
if (kneeAngles.isEmpty() || kneeAngles.any { it !in kneeAngleMinDegrees..kneeAngleMaxDegrees }) return false
val elbowAngles = listOfNotNull(metrics.leftElbowAngleDegrees, metrics.rightElbowAngleDegrees)
- if (elbowAngles.isEmpty() || elbowAngles.any { it !in elbowAngleMinDegrees..elbowAngleMaxDegrees }) return false
-
- return true
+ return elbowAngles.isNotEmpty() && elbowAngles.all { it in elbowAngleMinDegrees..elbowAngleMaxDegrees }
}
/**
@@ -259,9 +262,7 @@ class PosePhaseDetector(
if (kneeAngles.isEmpty() || kneeAngles.any { it !in 145f..180f }) return false
val elbowAngles = listOfNotNull(metrics.leftElbowAngleDegrees, metrics.rightElbowAngleDegrees)
- if (elbowAngles.isEmpty() || elbowAngles.any { it !in 60f..130f }) return false
-
- return true
+ return elbowAngles.isNotEmpty() && elbowAngles.all { it in 60f..130f }
}
/**
@@ -285,9 +286,53 @@ class PosePhaseDetector(
// For Pushaway, the bowling arm extends. We look for *at least one*
// elbow to be extended (130-180), since we don't know the bowler's handedness.
val elbowAngles = listOfNotNull(metrics.leftElbowAngleDegrees, metrics.rightElbowAngleDegrees)
- if (elbowAngles.isEmpty() || elbowAngles.none { it in 130f..180f }) return false
+ return elbowAngles.isNotEmpty() && elbowAngles.any { it in 130f..180f }
+ }
- return true
+ /** @brief Placeholder validation for Backswing phase (Step 3). */
+ @Suppress("UNUSED_PARAMETER")
+ private fun isBackSwingValid(metrics: Metrics): Boolean = true
+
+ /** @brief Placeholder validation for Power Step phase (Step 4). */
+ @Suppress("UNUSED_PARAMETER")
+ private fun isPowerStepValid(metrics: Metrics): Boolean = true
+
+ /** @brief Placeholder validation for Slide & Release phase (Step 5). */
+ @Suppress("UNUSED_PARAMETER")
+ private fun isSlideAndReleaseValid(metrics: Metrics): Boolean = true
+
+ companion object {
+ /**
+ * @brief Maps a 5-step approach step count (0..5) to its corresponding [BowlingPhase].
+ *
+ * step 0 -> STARTING_STANCE
+ * step 1 -> APPROACH
+ * step 2 -> PUSHAWAY
+ * step 3 -> BACK_SWING
+ * step 4 -> POWER_STEP
+ * step 5 -> SLIDE_AND_RELEASE
+ */
+ fun phaseForStep(stepCount: Int): BowlingPhase = when {
+ stepCount <= 0 -> BowlingPhase.STARTING_STANCE
+ stepCount == 1 -> BowlingPhase.APPROACH
+ stepCount == 2 -> BowlingPhase.PUSHAWAY
+ stepCount == 3 -> BowlingPhase.BACK_SWING
+ stepCount == 4 -> BowlingPhase.POWER_STEP
+ else -> BowlingPhase.SLIDE_AND_RELEASE
+ }
+
+ /**
+ * @brief Maps a [BowlingPhase] to its corresponding 5-step approach step count.
+ */
+ @Suppress("unused")
+ fun stepForPhase(phase: BowlingPhase): Int = when (phase) {
+ BowlingPhase.STARTING_STANCE -> 0
+ BowlingPhase.APPROACH -> 1
+ BowlingPhase.PUSHAWAY -> 2
+ BowlingPhase.BACK_SWING -> 3
+ BowlingPhase.POWER_STEP -> 4
+ BowlingPhase.SLIDE_AND_RELEASE -> 5
+ }
}
/**
diff --git a/app/src/main/java/com/example/jnicpp/bowling/PoseSkeletonRenderer.kt b/app/src/main/java/com/example/jnicpp/bowling/PoseSkeletonRenderer.kt
index 2254ed6..b42eb1d 100644
--- a/app/src/main/java/com/example/jnicpp/bowling/PoseSkeletonRenderer.kt
+++ b/app/src/main/java/com/example/jnicpp/bowling/PoseSkeletonRenderer.kt
@@ -67,7 +67,7 @@ object PoseSkeletonRenderer {
PoseLandmark.RIGHT_HIP to PoseLandmark.RIGHT_KNEE,
PoseLandmark.RIGHT_KNEE to PoseLandmark.RIGHT_ANKLE,
PoseLandmark.RIGHT_ANKLE to PoseLandmark.RIGHT_HEEL,
- PoseLandmark.RIGHT_HEEL to PoseLandmark.RIGHT_FOOT_INDEX
+ PoseLandmark.RIGHT_HEEL to PoseLandmark.RIGHT_FOOT_INDEX,
)
/**
@@ -100,12 +100,12 @@ object PoseSkeletonRenderer {
sourceRotationDegrees: Int,
targetWidth: Int,
targetHeight: Int,
- mirror: Boolean
+ mirror: Boolean,
): Matrix {
val transform = Matrix()
val imageWidth: Int
val imageHeight: Int
- if (sourceRotationDegrees == 90 || sourceRotationDegrees == 270) {
+ if ((sourceRotationDegrees == 90 || sourceRotationDegrees == 270)) {
imageWidth = sourceHeight
imageHeight = sourceWidth
} else {
@@ -222,5 +222,7 @@ object PoseSkeletonRenderer {
label(PoseLandmark.RIGHT_ELBOW, angles.rightElbow)
label(PoseLandmark.LEFT_SHOULDER, angles.leftShoulder)
label(PoseLandmark.RIGHT_SHOULDER, angles.rightShoulder)
+ label(PoseLandmark.LEFT_KNEE, angles.leftKnee)
+ label(PoseLandmark.RIGHT_KNEE, angles.rightKnee)
}
}
diff --git a/app/src/main/java/com/example/jnicpp/bowling/PoseStageAdvisor.kt b/app/src/main/java/com/example/jnicpp/bowling/PoseStageAdvisor.kt
new file mode 100644
index 0000000..734209c
--- /dev/null
+++ b/app/src/main/java/com/example/jnicpp/bowling/PoseStageAdvisor.kt
@@ -0,0 +1,107 @@
+/**
+ * @file PoseStageAdvisor.kt
+ * @brief Turns the current step count and live joint angles into a short form cue.
+ */
+package com.example.jnicpp.bowling
+
+/**
+ * @brief Produces one line of live "how does my form look right now" feedback
+ * for whichever stage of the 5-step approach the bowler is currently in.
+ *
+ * Stage is inferred from [LiveStepDetector]'s step count (already reliable --
+ * see its class doc), not re-derived from angles. What angles *do* drive here
+ * is a rough form check for that stage: is the swing arm doing roughly what
+ * it should at this point in the approach, and -- once the final step lands
+ * -- is the front knee bent and the swing arm extended, both classic release
+ * cues.
+ *
+ * The thresholds below are starting defaults, not measured coaching data --
+ * there's no reference rubric for this project yet, just typical 4/5-step
+ * approach mechanics (push-away, downswing, backswing, then a bent sliding
+ * knee and a straight arm at release) checked loosely against this project's
+ * own test footage. Expect to retune every number here once tested against
+ * more real approaches; nothing about the surrounding wiring needs to change
+ * to do that.
+ *
+ * This app doesn't ask which hand the bowler uses, so "the swing arm" and
+ * "the sliding/front knee" are both inferred per-frame rather than fixed to
+ * a left/right side: the swing arm is whichever shoulder angle is currently
+ * larger (more extended away from the torso), and the front knee is
+ * whichever knee angle is currently smaller (more bent).
+ */
+object PoseStageAdvisor {
+
+ // Step-2 cue: ball still close to the body just after push-away, so the
+ // swing-arm shoulder angle (elbow-shoulder-hip) should still be small.
+ private const val PUSH_AWAY_MAX_SHOULDER_DEG = 30f
+
+ // Step-3 cue: arm swinging down and back past the body.
+ private const val DOWNSWING_MIN_SHOULDER_DEG = 25f
+ private const val DOWNSWING_MAX_SHOULDER_DEG = 75f
+
+ // Step-4 cue: arm swinging well back behind the body.
+ private const val BACKSWING_MIN_SHOULDER_DEG = 60f
+
+ // Final-position cues: front knee bent to lower the slide, swing arm
+ // relatively straight through the release.
+ private const val RELEASE_MAX_KNEE_DEG = 140f
+ private const val RELEASE_MIN_ELBOW_DEG = 150f
+
+ /**
+ * @brief Produces one line of live feedback for the given step and angles.
+ * @param stepNumber The most recently confirmed step count (1-based), or
+ * null before the first step of the current attempt has landed.
+ * @param angles This frame's joint angles.
+ * @return A short feedback string, or null if there isn't enough angle
+ * data this frame to say anything useful.
+ */
+ fun feedback(stepNumber: Int?, angles: PoseAngles): String? {
+ val swingShoulder = largerOf(angles.leftShoulder, angles.rightShoulder)
+ val swingElbow = largerOf(angles.leftElbow, angles.rightElbow)
+ val frontKnee = smallerOf(angles.leftKnee, angles.rightKnee)
+
+ return when {
+ (stepNumber == null || stepNumber <= 1) -> "Starting position - stay relaxed"
+
+ stepNumber == 2 -> swingShoulder?.let {
+ if (it <= PUSH_AWAY_MAX_SHOULDER_DEG) "Good push-away" else "Push the ball out first"
+ }
+
+ stepNumber == 3 -> swingShoulder?.let {
+ if (it in DOWNSWING_MIN_SHOULDER_DEG..DOWNSWING_MAX_SHOULDER_DEG) {
+ "Good downswing"
+ } else {
+ "Let the arm swing naturally"
+ }
+ }
+
+ stepNumber == 4 -> swingShoulder?.let {
+ if (it >= BACKSWING_MIN_SHOULDER_DEG) "Good backswing" else "Swing the arm further back"
+ }
+
+ else -> { // final step (5+)
+ val kneeGood = frontKnee != null && frontKnee <= RELEASE_MAX_KNEE_DEG
+ val armGood = swingElbow != null && swingElbow >= RELEASE_MIN_ELBOW_DEG
+ when {
+ kneeGood && armGood -> "Great extension - nice release form!"
+ !kneeGood && armGood -> "Bend your sliding knee more"
+ kneeGood && !armGood -> "Straighten your swing arm"
+ frontKnee == null && swingElbow == null -> null
+ else -> "Bend your knee and extend your arm"
+ }
+ }
+ }
+ }
+
+ private fun largerOf(a: Float?, b: Float?): Float? = when {
+ a == null -> b
+ b == null -> a
+ else -> maxOf(a, b)
+ }
+
+ private fun smallerOf(a: Float?, b: Float?): Float? = when {
+ a == null -> b
+ b == null -> a
+ else -> minOf(a, b)
+ }
+}
diff --git a/app/src/main/java/com/example/jnicpp/bowling/StepCounterUiController.kt b/app/src/main/java/com/example/jnicpp/bowling/StepCounterUiController.kt
index 7760681..7b4520b 100644
--- a/app/src/main/java/com/example/jnicpp/bowling/StepCounterUiController.kt
+++ b/app/src/main/java/com/example/jnicpp/bowling/StepCounterUiController.kt
@@ -1,49 +1,32 @@
/**
* @file StepCounterUiController.kt
- * @brief Rendering for the live step-counter card and hold-to-reset gesture indicator.
+ * @brief Rendering for the live step-counter card.
*/
package com.example.jnicpp.bowling
-import android.content.Context
import android.view.View
import android.widget.TextView
-import com.example.jnicpp.R
-import com.google.android.material.progressindicator.CircularProgressIndicator
/**
- * @brief Owns rendering for [BowlingCameraActivity]'s step-counter card and
- * hold-to-reset gesture indicator, so the Activity's job stays
- * limited to wiring [CameraViewModel] state into this controller
- * rather than holding view-rendering logic itself.
+ * @brief Owns rendering for [BowlingCameraActivity]'s step-counter card.
*
- * @param context Used only for string resource lookups.
* @param cardStepCounter The step-counter card container view.
* @param textStepCountBig The large step-count number TextView.
- * @param layoutResetHint The hold-to-reset hint row container view.
- * @param progressHandRaise The circular hold-progress indicator.
- * @param textResetHint The hold-to-reset hint text.
*/
class StepCounterUiController(
- private val context: Context,
private val cardStepCounter: View,
private val textStepCountBig: TextView,
- private val layoutResetHint: View,
- private val progressHandRaise: CircularProgressIndicator,
- private val textResetHint: TextView
) {
// Last step count rendered, so pulse() in renderStepCount only plays
- // when a new step actually pushed the count up, not on every
- // stepEvents emission -- a reset back to zero shouldn't visually "pop".
+ // when a new step actually pushed the count up.
private var lastRenderedStepCount = 0
/**
- * @brief Shows or hides the step counter and reset-hint views together.
- * @param visible true to reveal both (recording in progress), false to hide them.
+ * @brief Shows or hides the step counter card.
+ * @param visible true to reveal (recording in progress), false to hide.
*/
fun setVisible(visible: Boolean) {
- val visibility = if (visible) View.VISIBLE else View.GONE
- cardStepCounter.visibility = visibility
- layoutResetHint.visibility = visibility
+ cardStepCounter.visibility = if (visible) View.VISIBLE else View.GONE
}
/** @brief Clears pulse-tracking state; call whenever a new recording starts. */
@@ -63,20 +46,6 @@ class StepCounterUiController(
lastRenderedStepCount = stepCount
}
- /**
- * @brief Reflects the hold-to-reset gesture's progress onto the
- * circular indicator and hint text.
- * @param progress Current hold progress, from 0 (not raised) to 1 (reset just fired).
- */
- fun renderHandRaiseProgress(progress: Float) {
- progressHandRaise.progress = (progress * 100).toInt()
- textResetHint.text = if (progress <= 0f) {
- context.getString(R.string.reset_hint_idle)
- } else {
- context.getString(R.string.reset_hint_holding, (progress * 100).toInt())
- }
- }
-
/** @brief Briefly scales the step counter up and back down, drawing the eye to a newly confirmed step. */
private fun pulse() {
cardStepCounter.animate()
diff --git a/app/src/main/java/com/example/jnicpp/bowling/StepCountingSession.kt b/app/src/main/java/com/example/jnicpp/bowling/StepCountingSession.kt
index 7ac6b0b..8da12ab 100644
--- a/app/src/main/java/com/example/jnicpp/bowling/StepCountingSession.kt
+++ b/app/src/main/java/com/example/jnicpp/bowling/StepCountingSession.kt
@@ -43,22 +43,12 @@ class StepCountingSession {
/** @brief Time-ordered pose samples buffered for the current/most recent recording session. */
val poseFrames: List get() = poseFrameBuffer
- // Steps detected so far in the current attempt (since the last reset,
- // whether that reset was a new session starting or the bowler
- // completing the hand-raise reset gesture mid-recording). The UI reads
- // events.size as the "Step N" counter. Stays populated after recording
- // stops so the last attempt's count remains visible.
+ // Steps detected so far in the current attempt (since the last reset).
+ // The UI reads events.size as the "Step N" counter.
private val _stepEvents = MutableStateFlow>(emptyList())
/** @brief Steps detected so far in the current attempt, since the last reset. */
val stepEvents: StateFlow> = _stepEvents.asStateFlow()
- // How far through the hold-to-reset gesture the bowler currently is --
- // see LiveStepDetector.Result.handRaiseProgress. Drives the on-screen
- // hold indicator so a reset is never a surprise; 0 whenever not recording.
- private val _handRaiseProgress = MutableStateFlow(0f)
- /** @brief Progress toward the hold-to-reset gesture, from 0 to 1. */
- val handRaiseProgress: StateFlow = _handRaiseProgress.asStateFlow()
-
/**
* @brief Feeds one analyzed frame's landmarks/angles into buffering and
* live step counting. Only meant to be called while a recording
@@ -66,25 +56,38 @@ class StepCountingSession {
* @param landmarks EMA-smoothed landmarks for this frame, keyed by ML Kit's `PoseLandmark` type constant.
* @param angles Joint angles computed for this same frame.
* @param timestampMs Wall-clock time this frame was analyzed, in milliseconds.
+ * @param isStartingPosition Whether the bowler is currently in the starting position.
*/
- fun onFrame(landmarks: Map, angles: PoseAngles, timestampMs: Long) {
+ fun onFrame(
+ landmarks: Map,
+ angles: PoseAngles,
+ timestampMs: Long,
+ isStartingPosition: Boolean = false,
+ ) {
val smoothedAnkleHip = ankleHipSmoother.smooth(landmarks)
val frame = buildPoseFrame(
timestampMs = timestampMs,
landmarks = landmarks,
smoothedAnkleHip = smoothedAnkleHip,
- angles = angles
+ angles = angles,
)
poseFrameBuffer.add(frame)
- val result = liveStepDetector.update(frame)
+ val result = liveStepDetector.update(frame, isStartingPosition = isStartingPosition)
if (result.wasReset) {
_stepEvents.value = emptyList()
}
if (result.newSteps.isNotEmpty()) {
- _stepEvents.value = _stepEvents.value + result.newSteps
+ _stepEvents.value += result.newSteps
}
- _handRaiseProgress.value = result.handRaiseProgress
+ }
+
+ /**
+ * @brief Manually resets live step detector state and clears detected step events.
+ */
+ fun resetStepCounter() {
+ liveStepDetector.reset()
+ _stepEvents.value = emptyList()
}
/**
@@ -98,11 +101,8 @@ class StepCountingSession {
liveStepDetector = LiveStepDetector(
minSpacingMs = settings.minSpacingMs,
minProminenceRatio = settings.minProminenceRatio,
- maxFrameJumpRatio = settings.maxFrameJumpRatio,
- handRaiseHoldMs = settings.handRaiseHoldMs,
- handRaiseMarginRatio = settings.handRaiseMarginRatio
+ maxFrameJumpRatio = settings.maxFrameJumpRatio
)
_stepEvents.value = emptyList()
- _handRaiseProgress.value = 0f
}
}
diff --git a/app/src/main/java/com/example/jnicpp/bowling/StepDetector.kt b/app/src/main/java/com/example/jnicpp/bowling/StepDetector.kt
index 7e01f36..49b84ef 100644
--- a/app/src/main/java/com/example/jnicpp/bowling/StepDetector.kt
+++ b/app/src/main/java/com/example/jnicpp/bowling/StepDetector.kt
@@ -23,7 +23,7 @@ enum class Foot { LEFT, RIGHT }
data class StepEvent(
val timestampMs: Long,
val foot: Foot,
- val stepIndex: Int
+ val stepIndex: Int,
)
/**
@@ -67,7 +67,7 @@ object StepDetector {
fun detect(
frames: List,
minSpacingMs: Long = 300L,
- minProminenceRatio: Float = 0.12f
+ minProminenceRatio: Float = 0.12f,
): List {
val leftSteps = findFootPeaks(
frames.mapNotNull { frame -> frame.leftAnkle?.let { frame.timestampMs to it.y } },
@@ -81,10 +81,12 @@ object StepDetector {
)
return (leftSteps.map { it to Foot.LEFT } + rightSteps.map { it to Foot.RIGHT })
+ .asSequence()
.sortedBy { (timestampMs, _) -> timestampMs }
.mapIndexed { index, (timestampMs, foot) ->
StepEvent(timestampMs = timestampMs, foot = foot, stepIndex = index + 1)
}
+ .toList()
}
/**
@@ -110,7 +112,7 @@ object StepDetector {
// Strict local maxima: higher than both immediate neighbors. A
// genuinely flat-topped peak still has passing samples on its
// shoulders, so missing the exact plateau center isn't a concern.
- val candidates = (1 until series.size - 1).mapNotNull { i ->
+ val candidates = (1 until (series.size - 1)).mapNotNull { i ->
val (t, y) = series[i]
if (y > series[i - 1].second && y > series[i + 1].second) Candidate(i, t, y) else null
}
diff --git a/app/src/main/res/layout-land/activity_bowling_camera.xml b/app/src/main/res/layout-land/activity_bowling_camera.xml
index ee4f686..220eb39 100644
--- a/app/src/main/res/layout-land/activity_bowling_camera.xml
+++ b/app/src/main/res/layout-land/activity_bowling_camera.xml
@@ -1,11 +1,7 @@
-
+
+
+
+
-
+
-
+
-
-
+ app:layout_constraintEnd_toEndOf="parent"
+ android:layout_marginTop="96dp">
+
+
+ android:textSize="14sp"
+ android:visibility="gone"
+ tools:text="Good push-away"
+ tools:visibility="visible" />
-
-
-
-
+
+
+
+
-
+
+
+
+
-
-
-
+
+
+ app:layout_constraintStart_toStartOf="parent"
+ app:layout_constraintEnd_toEndOf="parent" />
-
+
+
+
+
-
-
-
diff --git a/app/src/main/res/layout/activity_bowling_camera.xml b/app/src/main/res/layout/activity_bowling_camera.xml
index fcfd9c0..5a5d85f 100644
--- a/app/src/main/res/layout/activity_bowling_camera.xml
+++ b/app/src/main/res/layout/activity_bowling_camera.xml
@@ -1,10 +1,7 @@
-
+
+
+
+
-
+
+
+
+
+
+
+
+
+
-
+
-
-
+ app:layout_constraintEnd_toEndOf="parent"
+ android:layout_marginTop="176dp">
+
+
+ android:textSize="14sp"
+ android:visibility="gone"
+ tools:text="Good push-away"
+ tools:visibility="visible" />
-
-
-
-
+
-
-
-
+
+
+
+
+ android:layout_marginBottom="8dp"
+ android:text="@string/toggle_audio"
+ android:textColor="@color/white"
+ app:layout_constraintBottom_toTopOf="@id/switch_pose"
+ app:layout_constraintStart_toStartOf="@id/switch_pose" />
+
-
+
-
+
-
-
-
diff --git a/app/src/main/res/layout/activity_parameter_editor.xml b/app/src/main/res/layout/activity_parameter_editor.xml
index 3e9c099..ab505d4 100644
--- a/app/src/main/res/layout/activity_parameter_editor.xml
+++ b/app/src/main/res/layout/activity_parameter_editor.xml
@@ -92,44 +92,6 @@
android:textColor="@color/white" />
-
-
-
-
-
-
-
-
-
-
#FF76FF03
#99000000#FF03DAC5
- #CC00C853 //green
- #CCFFA000 //orange
- #CC2196F3 //blue
- #FFFFD600 //yellow/gold
+ #CC00C853
+ #CCFFA000
+ #CC2196F3
+ #FFFFD600
+ #CC9C27B0
+ #CCFF9800
+ #CCE91E63
+ #FFFFD600
\ No newline at end of file
diff --git a/app/src/main/res/values/strings.xml b/app/src/main/res/values/strings.xml
index cd45204..66a2ea8 100644
--- a/app/src/main/res/values/strings.xml
+++ b/app/src/main/res/values/strings.xml
@@ -8,14 +8,20 @@
Open settingsRecordPose
+ AudioStop recordingSwitch cameraBack00:000STEPS
+ Reset Steps✋ Raise a hand, hold 5s to resetKeep holding… %1$d%%
+ Step 0
+ Step %1$d
+ FINAL POSITION — RELEASE!
+ STEP %1$dCamera unavailable: %1$sRecording failed: %1$sPose detector error: %1$s
@@ -45,13 +51,11 @@
Settings savedEnter a valid number for every fieldStarting Stance
- Waiting for stance…
- Step 1
- Step 2
- Step 3
- Step 4
- End PositionApproachPushaway
- Torso: %1$s | L Knee: %2$s | R Knee: %3$s | L Elbow: %4$s | R Elbow: %5$s
+ Backswing
+ Power Step
+ Slide & Release
+ Waiting for stance…
+ Torso: %1$s · Knee L: %2$s R: %3$s\nElbow L: %4$s R: %5$s
\ No newline at end of file
diff --git a/app/src/test/java/com/example/jnicpp/bowling/LiveStepDetectorTest.kt b/app/src/test/java/com/example/jnicpp/bowling/LiveStepDetectorTest.kt
index a74d139..1137199 100644
--- a/app/src/test/java/com/example/jnicpp/bowling/LiveStepDetectorTest.kt
+++ b/app/src/test/java/com/example/jnicpp/bowling/LiveStepDetectorTest.kt
@@ -15,7 +15,7 @@ class LiveStepDetectorTest {
ankleR: Float,
hipX: Float,
hipY: Float,
- leftWristY: Float? = null
+ leftWristY: Float? = null,
) = PoseFrame(
timestampMs = t,
leftAnkle = null,
@@ -80,20 +80,14 @@ class LiveStepDetectorTest {
}
/**
- * The reset gesture: raising a wrist above its shoulder (past
- * handRaiseMarginRatio's margin -- 15px at this test's torsoScale of
- * 300) and holding it there for the full handRaiseHoldMs (5000ms
- * default) should reset the count to zero. Ankle/hip carry the same
- * small per-frame jitter as stalledFramesDoNotResetAnInProgressCount's
- * frozen-frame check needs to *not* trigger on, since only the
- * ankle/hip fields feed isStalledFrame -- the wrist itself can safely
- * stay perfectly constant.
+ * Holding the starting position stance continuously for > 2000 ms should
+ * reset the step count to zero.
*/
@Test
- fun handRaiseHeldForFullDurationResets() {
+ fun startingStanceHeldFor2SecondsResets() {
val detector = LiveStepDetector()
- // Amplitude 60px -- see the comment in stalledFramesDoNotResetAnInProgressCount.
+ // Count a step
detector.update(frame(0, ankleL = 1000f, ankleR = 700f, hipX = 400f, hipY = 800f))
detector.update(frame(50, ankleL = 1060f, ankleR = 700f, hipX = 402f, hipY = 802f))
val afterStep = detector.update(frame(100, ankleL = 1000f, ankleR = 700f, hipX = 405f, hipY = 805f))
@@ -101,111 +95,20 @@ class LiveStepDetectorTest {
var result = afterStep
var sawReset = false
- var y = 805f
var t = 150L
- // Holds a raised left wrist (y=300, well past the 500-15=485
- // threshold) continuously from t=150 through past the 5000ms hold
- // requirement.
- while (t <= 5300L) {
- y += if ((t / 200L) % 2L == 0L) 0.3f else -0.3f
+
+ // Hold in starting position for 2200 ms with slight landmark micro-jitter
+ while (t <= 2400L) {
+ val yJitter = 805f + (if (((t / 100L) % 2L == 0L)) 0.2f else -0.2f)
result = detector.update(
- frame(t, ankleL = 1000f + (y - 805f), ankleR = 700f, hipX = 405f, hipY = y, leftWristY = 300f)
+ frame(t, ankleL = 1000f, ankleR = 700f, hipX = 405f, hipY = yJitter),
+ isStartingPosition = true,
)
if (result.wasReset) sawReset = true
- t += 200L
+ t += 100L
}
- assertEquals("holding the raised-hand gesture for the full duration should reset", true, sawReset)
- assertEquals(0, result.stepCount)
- }
-
- /**
- * Control case for the same gesture: raising a hand but dropping it
- * before the hold duration completes should never reset, even after
- * recording continues well past when the original hold would have
- * finished -- a drop restarts the hold from zero rather than pausing
- * and resuming it.
- */
- @Test
- fun droppingHandBeforeFullDurationNeverResets() {
- val detector = LiveStepDetector()
-
- detector.update(frame(0, ankleL = 1000f, ankleR = 700f, hipX = 400f, hipY = 800f))
- detector.update(frame(50, ankleL = 1060f, ankleR = 700f, hipX = 402f, hipY = 802f))
- val afterStep = detector.update(frame(100, ankleL = 1000f, ankleR = 700f, hipX = 405f, hipY = 805f))
- assertEquals(1, afterStep.stepCount)
-
- var result = afterStep
- var y = 805f
- var t = 150L
- // Raise for 2s, well under the 5s hold requirement.
- while (t <= 2100L) {
- y += if ((t / 200L) % 2L == 0L) 0.3f else -0.3f
- result = detector.update(
- frame(t, ankleL = 1000f + (y - 805f), ankleR = 700f, hipX = 405f, hipY = y, leftWristY = 300f)
- )
- t += 200L
- }
- // Drop the hand and keep recording for 4s more -- past where the
- // original hold would have completed at t=5150.
- while (t <= 6200L) {
- y += if ((t / 200L) % 2L == 0L) 0.3f else -0.3f
- result = detector.update(frame(t, ankleL = 1000f + (y - 805f), ankleR = 700f, hipX = 405f, hipY = y))
- t += 200L
- }
-
- assertEquals(false, result.wasReset)
- assertEquals(1, result.stepCount)
- }
-
- /**
- * Reproduces the real failure found on a device recording: the bowler
- * held the gesture for 4.35 of the required 5 seconds (progress
- * climbing perfectly smoothly the whole way, so this was a genuine,
- * deliberate hold, not jitter), then one frame read as "not raised" --
- * a natural arm wobble, not a dropped attempt -- and progress fell
- * straight back to zero. That happened on every one of five attempts
- * in that recording; none ever completed. A brief drop (under the
- * 500ms default grace period) should no longer restart the hold.
- */
- @Test
- fun briefDropDuringHoldDoesNotResetProgress() {
- val detector = LiveStepDetector()
-
- detector.update(frame(0, ankleL = 1000f, ankleR = 700f, hipX = 400f, hipY = 800f))
- detector.update(frame(50, ankleL = 1060f, ankleR = 700f, hipX = 402f, hipY = 802f))
- val afterStep = detector.update(frame(100, ankleL = 1000f, ankleR = 700f, hipX = 405f, hipY = 805f))
- assertEquals(1, afterStep.stepCount)
-
- var result = afterStep
- var y = 805f
- var t = 150L
- // Hold for 2s.
- while (t <= 2100L) {
- y += if ((t / 200L) % 2L == 0L) 0.3f else -0.3f
- result = detector.update(
- frame(t, ankleL = 1000f + (y - 805f), ankleR = 700f, hipX = 405f, hipY = y, leftWristY = 300f)
- )
- t += 200L
- }
- // One frame's momentary dip -- hand reads as not-raised for a
- // single 200ms tick, well inside the 500ms grace period.
- y += 0.3f
- result = detector.update(frame(t, ankleL = 1000f + (y - 805f), ankleR = 700f, hipX = 405f, hipY = y))
- t += 200L
-
- var sawReset = false
- // Resume raising and continue through the full hold duration.
- while (t <= 5300L) {
- y += if ((t / 200L) % 2L == 0L) 0.3f else -0.3f
- result = detector.update(
- frame(t, ankleL = 1000f + (y - 805f), ankleR = 700f, hipX = 405f, hipY = y, leftWristY = 300f)
- )
- if (result.wasReset) sawReset = true
- t += 200L
- }
-
- assertEquals("a brief drop within the grace period should not restart the hold", true, sawReset)
+ assertEquals("holding starting position for > 2 seconds should reset", true, sawReset)
assertEquals(0, result.stepCount)
}
@@ -231,12 +134,7 @@ class LiveStepDetectorTest {
180L to 601f, 210L to 599f, 240L to 600f, 270L to 601f, 300L to 599f, 330L to 600f,
360L to 580f, 390L to 560f, 420L to 540f, 450L to 520f, 480L to 500f
)
- var result = LiveStepDetector.Result(0, emptyList(), false, 0f)
- // Hip drifts steadily throughout (a real bowler's hip keeps moving
- // during the approach) -- constant hip position would itself read
- // as a held "ready" stance once enough time elapses and wipe out
- // the very step this test is confirming, before the assertion below
- // even runs.
+ var result = LiveStepDetector.Result(0, emptyList(), wasReset = false)
for ((t, y) in firstCycle) {
result = detector.update(frame(t, ankleL = y, ankleR = 700f, hipX = 400f, hipY = 800f + t * 0.05f))
}
@@ -254,18 +152,12 @@ class LiveStepDetectorTest {
assertEquals("second plateaued peak should also confirm", 2, result.stepCount)
}
- /**
- * Control case for the same fix: pure jitter that never moves more than
- * a few pixels from baseline (well under the 45px threshold at this
- * torsoScale) should never be read as a step, however long it runs --
- * the running-extremum tracker isn't just trigger-happy on any wiggle.
- */
@Test
fun jitterBelowThresholdNeverConfirms() {
val detector = LiveStepDetector()
- var result = LiveStepDetector.Result(0, emptyList(), false, 0f)
- var y = 600f
+ var result = LiveStepDetector.Result(0, emptyList(), wasReset = false)
+ var y: Float
var t = 0L
val deltas = floatArrayOf(3f, -5f, 2f, -1f, 6f, -4f, 1f, -2f, 4f, -3f)
for (i in 0 until 60) {
@@ -277,73 +169,32 @@ class LiveStepDetectorTest {
assertEquals(0, result.stepCount)
}
- /**
- * Reproduces the over-counting bug found on a real device trace where
- * the bowler's torso scale was ~45-79px (small/distant subject in
- * frame) rather than the ~300px used elsewhere in this file: single-frame
- * ankle-y jumps of 15-88px showed up dozens of times in that trace --
- * physically implausible movement in one ~30-60ms frame at that scale
- * -- and each got read as its own step, running the live counter to 27
- * "steps" in 24 seconds of a recording with 5 real steps. A prominence
- * floor can't fix this: that same recording's genuine footfalls had as
- * little as ~10-12px of prominence, smaller than the glitch jumps
- * themselves, so no fixed threshold can separate the two by amplitude
- * alone -- confirmed separately by replaying both a floored and an
- * unfloored threshold against a clean reference recording with a known
- * step count, where flooring high enough to reject the glitch jumps
- * also rejected 4 of the 5 real steps. The actual fix instead rejects
- * any one frame whose ankle-y moved further than maxFrameJumpRatio *
- * torsoScale since the last *trusted* reading, before it ever reaches
- * the peak tracker.
- */
@Test
fun implausibleSingleFrameJumpNeverConfirms() {
val detector = LiveStepDetector()
- // shoulder is fixed at (400,500) -- see frame() -- so hipY=455
- // gives a shoulder-to-hip distance of 45, matching the real trace's
- // median torsoScale. maxFrameJumpRatio defaults to 0.25, so
- // anything over 11.25px in one frame from the last trusted reading
- // gets rejected outright.
val hipY = 455f
- var result = LiveStepDetector.Result(0, emptyList(), false, 0f)
var t = 0L
- // Establish a trusted baseline.
- result = detector.update(frame(t, ankleL = 400f, ankleR = 700f, hipX = 400f, hipY = hipY))
+ detector.update(frame(t, ankleL = 400f, ankleR = 700f, hipX = 400f, hipY = hipY))
t += 30L
- result = detector.update(frame(t, ankleL = 402f, ankleR = 700f, hipX = 400f, hipY = hipY))
+ detector.update(frame(t, ankleL = 402f, ankleR = 700f, hipX = 400f, hipY = hipY))
t += 30L
- // A single implausible spike -- 80px in one frame -- then straight
- // back. Before the outlier gate, this pair alone was enough to
- // read as a confirmed peak: the spike became the running high, and
- // the drop right back down cleared the (much smaller) ratio-only
- // prominence threshold at this torso scale.
- result = detector.update(frame(t, ankleL = 482f, ankleR = 700f, hipX = 400f, hipY = hipY))
+ detector.update(frame(t, ankleL = 482f, ankleR = 700f, hipX = 400f, hipY = hipY))
t += 30L
- result = detector.update(frame(t, ankleL = 403f, ankleR = 700f, hipX = 400f, hipY = hipY))
+ val result = detector.update(frame(t, ankleL = 403f, ankleR = 700f, hipX = 400f, hipY = hipY))
t += 30L
assertEquals("an implausible single-frame jump should never read as a step", 0, result.stepCount)
}
- /**
- * Control case for the same fix: genuine motion at the same small
- * torso scale, arriving gradually (each frame's move well within
- * maxFrameJumpRatio) rather than as one implausible jump, should still
- * confirm -- the outlier gate isn't just disabling small-scale
- * detection outright.
- */
@Test
fun gradualMotionAtSmallTorsoScaleStillConfirms() {
val detector = LiveStepDetector()
- val hipY = 455f // torsoScale = 45, same as the test above.
+ val hipY = 455f
- var result = LiveStepDetector.Result(0, emptyList(), false, 0f)
+ var result = LiveStepDetector.Result(0, emptyList(), false)
var t = 0L
- // Rises from 400 to 460 in 10px steps (well under the 11.25px
- // per-frame outlier cutoff), holds, then descends the same way --
- // a 60px prominence, comfortably past the 6.75px ratio threshold.
val path = listOf(400f, 410f, 420f, 430f, 440f, 450f, 460f, 450f, 440f, 430f, 420f, 410f, 400f)
for (y in path) {
result = detector.update(frame(t, ankleL = y, ankleR = 700f, hipX = 400f, hipY = hipY))
diff --git a/gradle/libs.versions.toml b/gradle/libs.versions.toml
index 5723f6b..1668e1a 100644
--- a/gradle/libs.versions.toml
+++ b/gradle/libs.versions.toml
@@ -31,6 +31,7 @@ androidx-lifecycle-viewmodel-ktx = { group = "androidx.lifecycle", name = "lifec
androidx-lifecycle-runtime-ktx = { group = "androidx.lifecycle", name = "lifecycle-runtime-ktx", version.ref = "lifecycle" }
androidx-activity-ktx = { group = "androidx.activity", name = "activity-ktx", version.ref = "activityKtx" }
mlkit-pose-detection-accurate = { group = "com.google.mlkit", name = "pose-detection-accurate", version.ref = "mlkitPoseDetection" }
+mlkit-pose-detection = { group = "com.google.mlkit", name = "pose-detection", version.ref = "mlkitPoseDetection" }
kotlinx-coroutines-android = { group = "org.jetbrains.kotlinx", name = "kotlinx-coroutines-android", version.ref = "kotlinxCoroutines" }
[plugins]